{file 04}{section 13}
{file 05}{section 13}
{file 08}{section 13}
{MClose}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.
{MClose}
A warrior who has forsaken heritage and home.{Newline}
His blade unsheathes for the highest bidder.
{MClose}
An enemy of the Church, hunted for espousing{Newline}
heterodox ideas contrary to the Church's teachings.
{MClose}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.
{MClose}
Baptized in the divine light of the Church, the holy knight{Newline}
smites foes with powerful Holy Sword techniques.
{MClose}
A warrior sworn to the service of the gods, rending{Newline}
enemies and their items with Unyielding Blade.
{MClose}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.
{MClose}
A warrior sworn to the service of the gods, using{Newline}
Blade of Ruin to rend both body and soul.
{MClose}
An elite knight who wears armor inscribed with{Newline}
magick runes of ancient and mysterious power.
{MClose}
A leader in command of several hundred knights,{Newline}
holding a title high even among the aristocracy.
{MClose}
A leader in command of several hundred knights,{Newline}
holding a title high even among the aristocracy.
{MClose}
Daughter to the king and an heir in line for the throne.{Newline}
She is the epitome of elegance and grace.
{MClose}
A peerless warrior who commands an entire knightly{Newline}
order. It is said that none can match his swordplay.
{MClose}
A priest and prophet with ultimate power over the Church.{Newline}
A word from him can sway the fate entire nations.
{MClose}
Human in appearance, but descended of dragons.{Newline}
The blood of the Holy Dragon flows in her veins.{Newline}
{Color 08}Innate: {Color 00}Dragon Tamer, Dual Wield
{MClose}
A powerful celebrant selected from scores of his peers.{Newline}
He will stop at nothing to hunt down and eliminate heretics.
{MClose}
A fallen knight who has turned his back on the light of the{Newline}
gods. He leeches the souls of enemies with his Fell Sword.
{MClose}
An assassin able to corrupt the laws of nature by{Newline}
speaking the words of forbidden Nether Mantra.
{MClose}
An elder of the Church who never rests in his mission to{Newline}
spread the teachings of the gods to the common people.
{MClose}
A true believer in the divine power of the gods,{Newline}
using Holy Magicks to protect loved ones.
{MClose}
A learned augur who uses Astrology to manipulate{Newline}
fate and sway the course of battle.
{MClose}
An engineer working to revive lost technologies, capable{Newline}
of firing guns highly accurately with the Aimed Shot ability.{Newline}
{Color 08}Innate: {Color 00}Safeguard
{MClose}
A fallen knight who has turned his back on the light of the{Newline}
gods. He leeches the souls of enemies with his Fell Sword.
{MClose}
The cardinal's power in the Church is second only{Newline}
to that of the High Confessor himself.
{MClose}
An assassin able to bend the laws of nature by{Newline}
speaking the words of forbidden Sky Mantra.
{MClose}
An assassin able to corrupt the laws of nature by{Newline}
speaking the words of forbidden Nether Mantra.
{MClose}
A warrior sworn to the service of the gods, using the{Newline}
Sword Spirit ability to release a wave of spiritual power.
{MClose}
Sister to Delita Heiral. She and her brother have relied{Newline}
upon one another since losing their parents long ago.
{MClose}
A high-ranking Ivalician leader, the grand duke{Newline}
wields power equivalent to that of lesser kings.
{MClose}
Baptized in the divine light of the Church, the holy knight{Newline}
smites foes with powerful Holy Sword techniques.
{MClose}
A knight devout who defends the Church from heretics.{Newline}
Uses Spellblade techniques to strike down the enemy.
{MClose}
A pious knight clad in pure white armor. His untarnished{Newline}
soul enables him to wield a Holy Sword to smite enemies.
{MClose}
A witch who has made a pact with the darkness,{Newline}
placing its powers in her thrall.
{MClose}
An engineer working to revive lost technologies, capable{Newline}
of firing guns highly accurately with the Aimed Shot ability.{Newline}
{Color 08}Innate: {Color 00}Safeguard
{MClose}
A title of nobility, ranking fourth in the five ranks{Newline}
of peerage, above baron and below count.
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.
{MClose}
A fearsome warrior steeped in the dark power to which he{Newline}
is bound. He cleaves enemies with a ghastly glowing blade.
{MClose}
A magick user with countless incantations at his command.{Newline}
His powerful spells make all those who oppose him suffer.
{MClose}
A pious knight clad in pure white armor. His untarnished{Newline}
soul enables him to wield a Holy Sword to smite enemies.
{MClose}
An assassin able to bend the laws of nature by{Newline}
speaking the words of forbidden Sky Mantra.
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.
{MClose}
An engineer working to revive lost technologies, capable{Newline}
of firing guns highly accurately with the Aimed Shot ability.
{MClose}
A true believer in the divine power of the gods,{Newline}
using Holy Magicks to protect loved ones.
{MClose}
A diabolical killer trained by an order of assassins{Newline}
to quickly dispatch enemies with Subdual Arts.
{MClose}
A diabolical killer trained by an order of assassins{Newline}
to quickly dispatch enemies with Subdual Arts.
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.
{MClose}
A true believer in the divine power of the gods,{Newline}
using Holy Magicks to protect loved ones.
{MClose}
A prophet who, misleading the people with falsehoods,{Newline}
has come to attain undeniable power.
{MClose}
A mysterious otherworldly traveler capable of formidable{Newline}
Limit Breaks when his rage reaches a breaking point.{Newline}
{Color 08}Innate: {Color 00}Doublehand
{MClose}
A warrior sworn to the service of the gods, using{Newline}
Blade of Ruin to rend both body and soul.
{MClose}
Baptized in the divine light of the Church, the holy knight{Newline}
smites foes with powerful Holy Sword techniques.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
This twisted monster was born of auracite's power.{Newline}
Its attacks wound its enemies in both body and soul.
{MClose}
A foul knight called forth from the netherworld.
{MClose}
Servant to a power beyond earthly comprehension.{Newline}
Uses Dread to lull targets into eternal repose.
{MClose}
A foul archer called forth from the netherworld.
{MClose}
A being capable of controlling the very laws of nature,{Newline}
and thus ruling all living things far and wide.
{MClose}
A being that has been set free from the laws that govern{Newline}
creation, surpassing pedestrian concepts of morality.
{MClose}
A foul black mage called forth from the netherworld.
{MClose}
A being that finds ecstasy in all things foul and unclean.{Newline}
Few mortals can maintain their sanity in his presence.
{MClose}
A foul time mage called forth from the netherworld.
{MClose}
A ruler from another plane who reigns with an iron fist.{Newline}
He wields boundless magick power with ease.
{MClose}
A foul mystic called forth from the netherworld.
{MClose}
A foul summoner called forth from the netherworld.
{MClose}
A dragonkin, transformed into this divine dragon that{Newline}
strikes with its colossal body and varied breath attacks.
{MClose}
The High Seraph's ultimate form. Creator, destroyer,{Newline}
and master of both tranquility and chaos.
{MClose}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.
{MClose}
An expert in the use of items to recover HP or remove{Newline}
vexing status ailments.{Newline}
{Color 08}Innate: {Color 00}Throw Items
{MClose}
A brave and chivalrous warrior of unmatched skill.{Newline}
Uses swords and axes to unleash the Arts of War.
{MClose}
Equipped with a bow and arrow, this warrior provides{Newline}
valuable long-range attacks. May Aim for higher damage.
{MClose}
A warrior devoted to hand-to-hand combat. Uses{Newline}
Martial Arts to enhance their deadly, unarmed strikes.{Newline}
{Color 08}Innate: {Color 00}Brawler
{MClose}
A magick user who taps into the powers of the divine, using{Newline}
White Magicks to cast spells of recovery and protection.{Newline}
{Color 08}Innate: {Color 00}Arcane Defense
{MClose}
A magick user who channels elemental powers, using{Newline}
Black Magicks to cast powerful offensive spells.{Newline}
{Color 08}Innate: {Color 00}Arcane Strength
{MClose}
A magick user who controls space and time using Time{Newline}
Magicks, playing with laws created by the gods themselves.
{MClose}
A magick user who can Summon the most powerful{Newline}
spirits: beings known as espers.
{MClose}
A warrior whose nimble fingers allow him or her to Steal{Newline}
gil, items, and even nonmaterial things.
{MClose}
An academic who participates in battle using Speechcraft.{Newline}
Words, rather than swords, are the orator's weapons.
{MClose}
A magick user who uses the Mystic Arts to bend the{Newline}
forces of the cosmos to his or her will.
{MClose}
A warrior who uses Geomancy to control powers{Newline}
lying dormant in the natural terrain.
{MClose}
A master spearman who can make soaring Jump attacks,{Newline}
even in full armor.
{MClose}
Following a warrior ethic from a foreign land, the samurai{Newline}
uses Iaido techniques to attack with his or her katana.{Newline}
{Color 08}Innate: {Color 00}Doublehand
{MClose}
A warrior who wields two melee weapons. Can attack{Newline}
at range by Throwing weapons across the battlefield.{Newline}
{Color 08}Innate: {Color 00}Dual Wield
{MClose}
An academic who analyzes the battlefield with{Newline}
Arithmetick formulas to pinpoint magickal attacks.{Newline}
{Color 08}Innate: {Color 00}Instant Cast
{MClose}
A warrior who uses his voice as a weapon. Can sing{Newline}
Bardsongs to support his allies in battle.
{MClose}
A warrior who dances across the battlefield, garbed in{Newline}
colorful raiments. Her Dances hinder enemies in battle.
{MClose}
A warrior who has abandoned his or her own identity,{Newline}
instead mimicking the actions of allies in battle.
{MClose}
A large bird with vestigial wings that are incapable of{Newline}
flight. Its fast running speed makes it an ideal mount.{Newline}
{Color 08}Innate: {Color 00}Counter, Swim
{MClose}
A large bird whose fast running speed makes it an ideal{Newline}
mount. The only variety of chocobo capable of flight.{Newline}
{Color 08}Innate: {Color 00}Counter, Fly, Swim
{MClose}
A large bird with vestigial wings that are incapable of{Newline}
flight. Considered the finest variety of riding chocobo.{Newline}
{Color 08}Innate: {Color 00}Counter, Ignore Elevation, Swim
{MClose}
A diminutive species of goblin with large ears and an{Newline}
upturned nose. Surprisingly strong for its small size.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
A diminutive species of goblin with large ears and an{Newline}
upturned nose. Surprisingly strong for its small size.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
A diminutive species of goblin with large ears and an{Newline}
upturned nose. Surprisingly strong for its small size.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
A monster enveloped by raging flames that feed{Newline}
on the highly flammable oil exuded by its body.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Levitate{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Absorbs: {Color 00}Fire{LS}{Color 08}Negates: {Color 00}Earth{LS}{Color 08}Halves: {Color 00}Ice{Newline}
{Color 08}Cannot enter water
{MClose}
A monster enveloped by raging flames that feed{Newline}
on the highly flammable oil exuded by its body.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Levitate{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Absorbs: {Color 00}Fire{LS}{Color 08}Negates: {Color 00}Earth{LS}{Color 08}Halves: {Color 00}Ice{Newline}
{Color 08}Cannot enter water
{MClose}
A monster enveloped by raging flames that feed{Newline}
on the highly flammable oil exuded by its body.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Levitate{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Absorbs: {Color 00}Fire{LS}{Color 08}Negates: {Color 00}Earth{LS}{Color 08}Halves: {Color 00}Ice{Newline}
{Color 08}Cannot enter water
{MClose}
A nimble quadruped that hunts using its sharp teeth. The{Newline}
fluid covering its fangs and claws causes status effects.{Newline}
{Color 08}Innate: {Color 00}Counter, Ignore Elevation{LS}{Color 08}Weakness: {Color 00}Earth{Newline}
{Color 08}Cannot enter water
{MClose}
A nimble quadruped that hunts using its sharp teeth. The{Newline}
fluid covering its fangs and claws causes status effects.{Newline}
{Color 08}Innate: {Color 00}Counter, Ignore Elevation{LS}{Color 08}Weakness: {Color 00}Earth{Newline}
{Color 08}Cannot enter water
{MClose}
A nimble quadruped that hunts using its sharp teeth. The{Newline}
fluid covering its fangs and claws causes status effects.{Newline}
{Color 08}Innate: {Color 00}Counter, Ignore Elevation{LS}{Color 08}Weakness: {Color 00}Earth{Newline}
{Color 08}Cannot enter water
{MClose}
A soft-bodied monster covered in slime. Although{Newline}
humanoid in appearance, it has no skeleton.{Newline}
{Color 08}Innate: {Color 00}Magick Counter, Waterbreathing{Newline}
{Color 08}Absorbs: {Color 00}Water{LS}{Color 08}Weakness: {Color 00}Lightning
{MClose}
A soft-bodied monster covered in slime. Although{Newline}
humanoid in appearance, it has no skeleton.{Newline}
{Color 08}Innate: {Color 00}Magick Counter, Waterbreathing{Newline}
{Color 08}Absorbs: {Color 00}Water{LS}{Color 08}Weakness: {Color 00}Lightning
{MClose}
A soft-bodied monster covered in slime. Although{Newline}
humanoid in appearance, it has no skeleton.{Newline}
{Color 08}Innate: {Color 00}Magick Counter, Waterbreathing{Newline}
{Color 08}Absorbs: {Color 00}Water{LS}{Color 08}Weakness: {Color 00}Lightning
{MClose}
A dead warrior resurrected as an undead skeleton.{Newline}
It will often reanimate not long after being KO'd.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Darkness{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Holy
{MClose}
A dead warrior resurrected as an undead skeleton.{Newline}
It will often reanimate not long after being KO'd.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Darkness{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Holy
{MClose}
A dead warrior resurrected as an undead skeleton.{Newline}
It will often reanimate not long after being KO'd.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Darkness{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Holy
{MClose}
A restless incorporeal spirit. A mere touch may suck the{Newline}
life from its target, causing debilitating status effects.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Teleport, Counter, Levitate{Newline}
{Color 08}Absorbs: {Color 00}Darkness{LS}{Color 08}Weaknesses: {Color 00}Fire, Holy{Newline}
{Color 08}Cannot enter water
{MClose}
A restless incorporeal spirit. A mere touch may suck the{Newline}
life from its target, causing debilitating status effects.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Teleport, Counter, Levitate{Newline}
{Color 08}Absorbs: {Color 00}Darkness{LS}{Color 08}Weaknesses: {Color 00}Fire, Holy{Newline}
{Color 08}Cannot enter water
{MClose}
A restless incorporeal spirit. A mere touch may suck the{Newline}
life from its target, causing debilitating status effects.{Newline}
{Newline}
{Newline}
{Color 08}Innate: {Color 00}Teleport, Counter, Levitate{Newline}
{Color 08}Absorbs: {Color 00}Darkness{LS}{Color 08}Weaknesses: {Color 00}Fire, Holy{Newline}
{Color 08}Cannot enter water
{MClose}
A peculiar monster whose body consists of one gigantic{Newline}
eye. It uses a baleful stare to attack its enemies.{Newline}
{Color 08}Innate: {Color 00}Counter, Fly{LS}{Color 08}Halves: {Color 00}Wind{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Bows{LS}{Color 08}Cannot enter water
{MClose}
A peculiar monster whose body consists of one gigantic{Newline}
eye. It uses a baleful stare to attack its enemies.{Newline}
{Color 08}Innate: {Color 00}Counter, Fly{LS}{Color 08}Halves: {Color 00}Wind{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Bows{LS}{Color 08}Cannot enter water
{MClose}
A peculiar monster whose body consists of one gigantic{Newline}
eye. It uses a baleful stare to attack its enemies.{Newline}
{Color 08}Innate: {Color 00}Counter, Fly{LS}{Color 08}Halves: {Color 00}Wind{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Bows{LS}{Color 08}Cannot enter water
{MClose}
A monstrous bird with a razor-sharp beak and giant wings.{Newline}
Although a skillful flier, it almost always walks on land.{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Fly{LS}{Color 08}Halves: {Color 00}Wind
{Newline}{Color 08}Weakness: {Color 00}Earth{LS}{Color 08}Cannot enter water
{MClose}
A monstrous bird with a razor-sharp beak and giant wings.{Newline}
Although a skillful flier, it almost always walks on land.{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Fly{LS}{Color 08}Halves: {Color 00}Wind
{Newline}{Color 08}Weakness: {Color 00}Earth{LS}{Color 08}Cannot enter water
{MClose}
A monstrous bird with a razor-sharp beak and giant wings.{Newline}
Although a skillful flier, it almost always walks on land.{Newline}
{Color 08}Innate: {Color 00}Critical: Quick, Fly{LS}{Color 08}Halves: {Color 00}Wind
{Newline}{Color 08}Weakness: {Color 00}Earth{LS}{Color 08}Cannot enter water
{MClose}
A strangely endearing monster that resembles a domestic{Newline}
pig. Unlike a normal pig, however, it walks on two feet.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{Newline}
{Color 08}Cannot enter water
{MClose}
A strangely endearing monster that resembles a domestic{Newline}
pig. Unlike a normal pig, however, it walks on two feet.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{Newline}
{Color 08}Cannot enter water
{MClose}
A strangely endearing monster that resembles a domestic{Newline}
pig. Unlike a normal pig, however, it walks on two feet.{Newline}
{Color 08}Innate: {Color 00}Counter Tackle{Newline}
{Color 08}Cannot enter water
{MClose}
A tree endowed with consciousness by sprites residing{Newline}
within. Its leaves seem to harbor a mysterious energy.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Earth{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Axes{LS}{Color 08}Cannot enter water
{MClose}
A tree endowed with consciousness by sprites residing{Newline}
within. Its leaves seem to harbor a mysterious energy.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Earth{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Axes{LS}{Color 08}Cannot enter water
{MClose}
A tree endowed with consciousness by sprites residing{Newline}
within. Its leaves seem to harbor a mysterious energy.{Newline}
{Color 08}Innate: {Color 00}Counter{LS}{Color 08}Absorbs: {Color 00}Earth{Newline}
{Color 08}Weaknesses: {Color 00}Fire, Axes{LS}{Color 08}Cannot enter water
{MClose}
A monster with the body of a man and the head of a bull.{Newline}
Its gigantic, muscular body makes for devastating attacks.{Newline}
{Color 08}Innate: {Color 00}Bonecrusher{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Cannot enter water
{MClose}
A monster with the body of a man and the head of a bull.{Newline}
Its gigantic, muscular body makes for devastating attacks.{Newline}
{Color 08}Innate: {Color 00}Bonecrusher{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Cannot enter water
{MClose}
A monster with the body of a man and the head of a bull.{Newline}
Its gigantic, muscular body makes for devastating attacks.{Newline}
{Color 08}Innate: {Color 00}Bonecrusher{LS}{Color 08}Weakness: {Color 00}Water{Newline}
{Color 08}Cannot enter water
{MClose}
This repulsive monster will eat all that comes before{Newline}
its gaping maw. Its body is covered in fetid slime.{Newline}
{Color 08}Innate: {Color 00}Counter, Waterwalking{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
This repulsive monster will eat all that comes before{Newline}
its gaping maw. Its body is covered in fetid slime.{Newline}
{Color 08}Innate: {Color 00}Counter, Waterwalking{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
This repulsive monster will eat all that comes before{Newline}
its gaping maw. Its body is covered in fetid slime.{Newline}
{Color 08}Innate: {Color 00}Counter, Waterwalking{LS}{Color 08}Weakness: {Color 00}Ice
{MClose}
This fearsome monster has enormous hooves, a great{Newline}
furry mane, gigantic horns, and a thick muscular tail.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Cannot enter water
{MClose}
This fearsome monster has enormous hooves, a great{Newline}
furry mane, gigantic horns, and a thick muscular tail.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Cannot enter water
{MClose}
This fearsome monster has enormous hooves, a great{Newline}
furry mane, gigantic horns, and a thick muscular tail.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Cannot enter water
{MClose}
A giant monster covered in scales. Although it has wings,{Newline}
it cannot fly. It is very aggressive and not very intelligent.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Cannot enter water
{MClose}
A giant monster covered in scales. Although it has wings,{Newline}
it cannot fly. It is very aggressive and not very intelligent.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Absorbs: {Color 00}Ice{LS}{Color 08}Weakness: {Color 00}Fire{LS}{Color 08}Cannot enter water
{MClose}
A giant monster covered in scales. Although it has wings,{Newline}
it cannot fly. It is very aggressive and not very intelligent.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Absorbs: {Color 00}Fire{LS}{Color 08}Weakness: {Color 00}Ice{LS}{Color 08}Cannot enter water
{MClose}
This three-headed monster is able to fly, despite its huge{Newline}
size. Each head shares its consciousness with its mates.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense, Fly{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Wind{LS}{Color 08}Cannot enter water
{MClose}
This three-headed monster is able to fly, despite its huge{Newline}
size. Each head shares its consciousness with its mates.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense, Fly{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Wind{LS}{Color 08}Cannot enter water
{MClose}
This three-headed monster is able to fly, despite its huge{Newline}
size. Each head shares its consciousness with its mates.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense, Fly{Newline}
{Color 08}Weaknesses: {Color 00}Ice, Wind{LS}{Color 08}Cannot enter water
{MClose}
{MClose}
{MClose}
This monster is distinguished by its sharp claws and large{Newline}
horns. It stands on two feet and has a slender tail.{Newline}
{Color 08}Innate: {Color 00}Counter, Poach, Ignore Elevation{Newline}
{Color 08}Weakness: {Color 00}Fire{LS}{Color 08}Cannot enter water
{MClose}
This taciturn general-purpose robot is a relic of a lost{Newline}
civilization's technology. It exists only to serve its master.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Defense{Newline}
{Color 08}Weakness: {Color 00}Lightning{LS}{Color 08}Cannot enter water
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
This monster is distinguished by its sharp claws and large{Newline}
horns. It stands on two feet and has a slender tail.{Newline}
{Color 08}Innate: {Color 00}Counter, Swiftness, Ignore Elevation{Newline}
{Color 08}Weakness: {Color 00}Fire{LS}{Color 08}Cannot enter water
{MClose}
A legendary daemon lord depicted in the constellation of{Newline}
the Serpent Bearer. His fiery wrath cannot be quenched.{Newline}
{Color 08}Innate: {Color 00}Counter, Swiftness{Newline}
{Color 08}Cannot enter water
{MClose}
A giant monster covered in scales. This one possesses{Newline}
a strangely intelligent look and deadly breath attacks.
{MClose}
A member of a race of daemons that has existed since{Newline}
the age of myth. It employs the destructive Dark Arts.{Newline}
{Color 08}Innate: {Color 00}Counter, Swiftness{Newline}
{Color 08}Cannot enter water
{MClose}
A fell monster named after Ultima, the High Seraph.{Newline}
Attacks with the incredibly destructive Demon Magicks.{Newline}
{Color 08}Innate: {Color 00}Counter, Swiftness, Brawler{Newline}
{Color 08}Cannot enter water
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
This warrior exchanges life for power, using darkness{Newline}
to disintegrate all who stand in the way.
{MClose}
Although able to equip all weapons, this warrior excels{Newline}
at none, and is far from being the most powerful.{Newline}
{Color 08}Innate: {Color 00}Parry, ReEquip, Safeguard, No EXP
{MClose}
A pirate who sails the open sky, free from all laws and{Newline}
obligations. He never lets a mark escape.{Newline}
{Color 08}Innate: {Color 00}Safeguard
{MClose}
A hunter who trails rare monsters, employing{Newline}
Huntcraft skills to overcome them.{Newline}
{Color 08}Innate: {Color 00}Poach, Beast Tamer
{MClose}
A knight who has mastered all techniques and obtained the{Newline}
highest rank. Even stronger when using Onion equipment.{Newline}
{Color 08}Innate: {Color 00}Parry, ReEquip, Safeguard, No EXP
{MClose}
A dark knight reborn under the protection of daemons.{Newline}
Leeches the souls of enemies with a Fell Sword.
{MClose}
A knight devout who defends the Church from heretics.{Newline}
Uses Spellblade techniques to cut down the enemy.
{MClose}
A powerful celebrant selected from scores of his peers.{Newline}
He will stop at nothing to hunt down and eliminate heretics.
{MClose}
An evil human being, transformed into this dark dragon{Newline}
with devastating attacks and a variety of breath effects.{Newline}
{Color 08}Innate: {Color 00}Counter, Martial Strength, Arcane Strength,{Newline}
Arcane Defense
{MClose}
{file 04}{section 14}
{file 05}{section 14}
{file 08}{section 14}
{MClose}
{Color 08}Knife{Color 00}{Newline}
Used for self-defense. Although its blade is longer than{Newline}
that of a normal knife, its attack power is rather low.{Newline}
{Color 08}Attack: {Color 00}3 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A sturdy, well-balanced knife forged from the featherlight{Newline}
metal known as mythril.{Newline}
{Color 08}Attack: {Color 00}4 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A knife quenched in an insidious poison that robs its{Newline}
victim of sight.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Blind{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
Created especially for the purpose of fighting mages,{Newline}
this knife has the power to silence its target.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Silence{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A knife with a blade made of a lustrous white alloy{Newline}
of mythril and platinum.{Newline}
{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Inflicts: {Color 00}Immobilize{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
This knife gives the wielder a good chance of parrying{Newline}
attacks, making it useful for both offense and defense.{Newline}
{Color 08}Attack: {Color 00}7 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}30{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A knife made of an exceedingly hard metal.{Newline}
{Color 08}Attack: {Color 00}9 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Slow{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
Popular among assassins, this dagger has the power{Newline}
to doom its victims to certain death.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Doom{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
This knife's special wave-shaped blade creates a vacuum{Newline}
when swung through the air, increasing its killing power.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Element: {Color 00}Wind{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A knife manufactured in a region renowned for its{Newline}
blades.{Newline}
{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Inflicts: {Color 00}Sleep{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A sword specially tailored to the needs of ninjas.{Newline}
Its blade is shorter than that of the average sword.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A multipurpose sword for ninjas.{Newline}
{Color 08}Attack: {Color 00}9 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
This sword's short, lightweight blade makes it very easy{Newline}
to carry.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A sword with a longer blade than that of a normal ninja{Newline}
sword, making it more suitable for use in battle.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A sword with the power to stop its targets in their{Newline}
tracks, preventing them from taking any actions.{Newline}
{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{LS}{Color 08}Inflicts: {Color 00}Disable{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A legendary ninja's blade.{Newline}
{Color 08}Attack: {Color 00}16 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}20{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
An exquisitely crafted ninja sword that was once used{Newline}
by a secret society.{Newline}
{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}8{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A powerful ninja sword that was once used by a{Newline}
secret society.{Newline}
{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
This broad-bladed sword is suited for large slashing{Newline}
strokes. It is inexpensive, but not particularly powerful.{Newline}
{Color 08}Attack: {Color 00}4 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
This straight and sharp double-edged blade can be used for{Newline}
either stabbing or slashing.{Newline}
{Color 08}Attack: {Color 00}5 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
This sword has a broad and sturdy blade, but its{Newline}
iron construction makes it very heavy.{Newline}
{Color 08}Attack: {Color 00}6 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword forged from the metal known as mythril.{Newline}
Its brilliantly shining blade is incredibly lightweight.{Newline}
{Color 08}Attack: {Color 00}7 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}6{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
The blade of this sword is a deep crimson, as if it were{Newline}
drenched in blood. It is cruelly sharp.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Effect: {Color 00}Absorbs HP{Newline}
{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
The handle of this single-edged sword has been decorated{Newline}
with intricate coral piecework.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Element: {Color 00}Lightning{Newline}
{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword constructed using ancient techniques that{Newline}
have long since perished from the world.{Newline}
{Newline}
{Color 08}Attack: {Color 00}9 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Immobilize{Newline}
{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A wide-bladed sword with a midnight blue handle.{Newline}
{Color 08}Attack: {Color 00}9 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Sleep{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A shining sword made of a lustrous white alloy of mythril{Newline}
and platinum. Its broad blade is wickedly sharp.{Newline}
{Color 08}Attack: {Color 00}12 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
The countless tiny diamonds embedded into this sword's{Newline}
blade saw into its victims, causing great damage.{Newline}
{Color 08}Attack: {Color 00}10 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword with a transparent blade that resembles ice.{Newline}
{Color 08}Attack: {Color 00}13 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Element: {Color 00}Ice{LS}{Color 08}Casts: {Color 00}Blizzara{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword inscribed with ancient runes.{Newline}
{Color 08}Attack: {Color 00}14 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Magick {Color 00}+2{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
This dark blade is mentioned in legends about the end{Newline}
of the world.{Newline}
{Newline}
{Color 08}Attack: {Color 00}1 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}40{Newline}
{Color 08}Inflicts: {Color 00}Toad{Newline}
{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword of extraplanar origin.{Newline}
{Color 08}Attack: {Color 00}10 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Magick {Color 00}+3{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
A broad-bladed knight sword made from hardened steel.{Newline}
Jewels have been embedded in its rounded pommel.{Newline}
{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Bravery){0xF9}{LS}2H Only{Newline}
{Color 08}Parry: {Color 00}45{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
A knight sword given as a symbol of an oath of fealty.{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Bravery){0xF9}{LS}2H Only{LS}{Color 08}Parry: {Color 00}20{Newline}
{Color 08}Innate: {Color 00}Protect{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
It is said that only the true heir to the throne can{Newline}
wield this legendary knight sword.{Newline}
{Newline}
{Color 08}Attack: {Color 00}14 (Phys., Bravery){0xF9}{LS}2H Only{LS}{Color 08}Parry: {Color 00}20{Newline}
{Color 08}Speed {Color 00}+2{LS}{Color 08}Absorbs: {Color 00}Holy{LS}{Color 08}Boosts: {Color 00}Holy{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
This knight sword is mentioned in tales about the end{Newline}
of the world.{Newline}
{Newline}
{Color 08}Attack: {Color 00}16 (Phys., Bravery){0xF9}{LS}2H Only{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Innate: {Color 00}Shell{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
This holy knight sword is said to have been a gift{Newline}
from the gods themselves.{Newline}
{Newline}
{Color 08}Attack: {Color 00}20 (Phys., Bravery){0xF9}{LS}2H Only{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Innate: {Color 00}Regen{LS}{Color 08}Inflicts: {Color 00}Stone{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
A katana with a brilliant white blade.{Newline}
{Color 08}Attack: {Color 00}4 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Spirit Blade (8% break){Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
A katana whose blade is adorned with a breathtaking{Newline}
carving of a tiger.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Binding Darkness (10% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
A katana with a blade forged of the finest iron sand{Newline}
by master swordsmith Nagamitsu Osafune.{Newline}
{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Verse of Oblivion (12% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
Referred to as a demon sword, this katana's keen{Newline}
blade showers blood upon the battlefield.{Newline}
{Newline}
{Color 08}Attack: {Color 00}7 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Rain of Wisdom (14% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
This katana's design was inspired by a legendary blade said{Newline}
to have been plucked from the tail of a marauding dragon.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Cloudsea Curse (16% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
This exquisitely crafted katana has a beautifully{Newline}
patterned blade and an incredible cutting edge.{Newline}
{Newline}
{Color 08}Attack: {Color 00}9 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Purifying Breeze (18% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
Referred to as a demon sword, this katana was said{Newline}
to drink the blood of countless enemies.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Doomed Aspirations (20% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
A katana with a hilt in the shape of a chrysanthemum.{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Sanguine Blossom (24% break){Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
This katana's sheath is inlaid with beautiful patterns.{Newline}
It is the life's work of a master swordsmith.{Newline}
{Newline}
{Color 08}Attack: {Color 00}14 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Ethereal Embrace (28% break){Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Katana{Color 00}{Newline}
This katana is decorated with intricate designs.{Newline}
{Color 08}Attack: {Color 00}16 (Phys., Bravery){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{LS}{Color 08}Iaido: {Color 00}Raging Inferno (32% break){Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Color 00}{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Axe{Color 00}{Newline}
A battle axe with a long handle. Designed for one-handed or{Newline}
two-handed use, it can easily chop off an enemy's limbs.{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Random){0xF9}{LS}1H / 2H / DW{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Axe{Color 00}{Newline}
This axe's small size belies its destructive power.{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Random){0xF9}{LS}1H / 2H / DW{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Axe{Color 00}{Newline}
This axe not only has impressive destructive power,{Newline}
but can also slow the actions of its target.{Newline}
{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Random){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Inflicts: {Color 00}Slow{Newline}
{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod fashioned from evergreen wood.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod imbued with the power of thunder.{Newline}
{Newline}
{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Element: {Color 00}Lightning{LS}{Color 08}Boosts: {Color 00}Lightning{Newline}
{Color 08}Casts: {Color 00}Thunder{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod imbued with the power of fire.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Element: {Color 00}Fire{LS}{Color 08}Boosts: {Color 00}Fire{LS}{Color 08}Casts: {Color 00}Fire{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod imbued with the power of ice.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Element: {Color 00}Ice{LS}{Color 08}Boosts: {Color 00}Ice{LS}{Color 08}Casts: {Color 00}Blizzard{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod with a poisoned tip.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Inflicts: {Color 00}Poison{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod that enhances the magickal potency of its wielder.{Newline}
{Color 08}Attack: {Color 00}4 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Magick {Color 00}+2{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod wielded by a dragon master. Its tip is made from{Newline}
carved dragon bone.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
This rod purges doubt from those it touches, turning{Newline}
them into pillars of faith.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Innate: {Color 00}Faith{LS}{Color 08}Inflicts: {Color 00}Faith{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff made from sturdy oak.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff carried by members of the clergy.{Newline}
{Color 08}Attack: {Color 00}3 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Removes: {Color 00}Doom{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff imbued with the power of spirits.{Newline}
Has the power to restore HP to those it hits.{Newline}
{Newline}
{Color 08}Attack: {Color 00}4 (Mag., Healing){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}12{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff with a giant serpent scale embedded in its tip.{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
This cypress staff increases the magick power{Newline}
of its owner.{Newline}
{Newline}
{Color 08}Attack: {Color 00}4 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A shiny staff decorated with gold.{Newline}
{Color 08}Attack: {Color 00}6 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff that increases the strength of its user.{Newline}
{Color 08}Attack: {Color 00}6 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Power {Color 00}+2{LS}{Color 08}Magick {Color 00}+1{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A miraculous staff that only the wisest may wield.{Newline}
It is said the soul of a great sage resides within.{Newline}
{Newline}
{Color 08}Attack: {Color 00}7 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Element: {Color 00}Holy{LS}{Color 08}Boosts: {Color 00}Holy{LS}{Color 08}Initial: {Color 00}Reraise{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Flail{Color 00}{Newline}
A weapon comprised of a large iron head attached to a{Newline}
long wooden handle.{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Random){LS}1H / 2H / DW{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Flail{Color 00}{Newline}
The head of this large mace is enveloped in flames.{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Random){LS}1H / 2H / DW{Newline}
{Color 08}Element: {Color 00}Fire{LS}{Color 08}Casts: {Color 00}Fira{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Flail{Color 00}{Newline}
A large spiked metal ball attached by chain to a silver{Newline}
pole.{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Random){LS}1H / 2H / DW{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Flail{Color 00}{Newline}
A large morning star with a stinger attached to it.{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Random){LS}1H / 2H / DW{Newline}
{Color 08}Inflicts: {Color 00}Poison{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Gun{Color 00}{Newline}
A firearm brought to Ivalice from the northern{Newline}
country of Romanda.{Newline}
{Color 08}Attack: {Color 00}6{0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}8{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Gun{Color 00}{Newline}
The barrel of this firearm has been fashioned from{Newline}
mythril.{Newline}
{Color 08}Attack: {Color 00}8{0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}8{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Gun{Color 00}{Newline}
A firearm with the power to petrify just by holding it.{Newline}
{Color 08}Attack: {Color 00}14{0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}8{Newline}
{Color 08}Initial: {Color 00}Stone{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Magick Gun{Color 00}{Newline}
A firearm that shoots freezing bullets.{Newline}
{Color 08}Attack: {Color 00}10 (Faith, Random){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}8{LS}{Color 08}Element: {Color 00}Ice{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Magick Gun{Color 00}{Newline}
A firearm that shoots flaming bullets.{Newline}
{Color 08}Attack: {Color 00}10 (Faith, Random){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}8{LS}{Color 08}Element: {Color 00}Fire{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Magick Gun{Color 00}{Newline}
A firearm that shoots electrically charged bullets.{Newline}
{Color 08}Attack: {Color 00}10 (Faith, Random){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}8{LS}{Color 08}Element: {Color 00}Lightning{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
A crossbow that can be fired with one hand.{Newline}
Uses shorter bolts than a traditional crossbow.{Newline}
{Newline}
{Color 08}Attack: {Color 00}3 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
This crossbow fires specially fashioned bolts that{Newline}
contain a dose of blinding poison.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Blind{Newline}
{Newline}
{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
The firing mechanism of this crossbow has been{Newline}
improved upon, increasing its attack power.{Newline}
{Newline}
{Color 08}Attack: {Color 00}6 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
A crossbow that fires bolts dipped in poison.{Newline}
Includes a mechanism for handling the poisoned bolts.{Newline}
{Newline}
{Color 08}Attack: {Color 00}7 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Poison{Newline}
{Newline}
{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
A crossbow mainly employed for hunting monsters.{Newline}
{Color 08}Attack: {Color 00}9 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}4{Newline}
{Color 08}Inflicts: {Color 00}Sleep{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
A large and very powerful crossbow.{Newline}
Its unusual size gives it a very strong recoil.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{Newline}
{Color 08}Range: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
The most common type of bow. It has a long range and is{Newline}
quite durable.{Newline}
{Color 08}Attack: {Color 00}4 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
A bow adorned with silver decorations. Thin metal plates{Newline}
help strengthen its wooden frame.{Newline}
{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Element: {Color 00}Holy{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
A bow that shoots freezing arrows.{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Element: {Color 00}Ice{LS}{Color 08}Casts: {Color 00}Blizzard{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
This bow imbues arrows with the power and speed{Newline}
of lightning.{Newline}
{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Element: {Color 00}Lightning{LS}{Color 08}Casts: {Color 00}Thundara{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
Arrows shot by this bow fly at extremely high speeds. The{Newline}
vacuum created by their flight increases their damage.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Element: {Color 00}Wind{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
A bow strengthened by thin plates of mythril.{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
The bow of the goddess of the hunt.{Newline}
{Color 08}Attack: {Color 00}11 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Inflicts: {Color 00}Charm{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
The bow of a legendary archer. Its unusual size gives it{Newline}
incredible power.{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
The bow of a mythical hero. It is constructed entirely{Newline}
of metal and requires great strength to pull back.{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Instrument{Color 00}{Newline}
The strains of this harp can affect one's very soul.{Newline}
Causes confusion in the listener.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Inflicts: {Color 00}Confuse{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Instrument{Color 00}{Newline}
A harp with a rich timbre and wide tonal range.{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Effect: {Color 00}Absorbs HP{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Instrument{Color 00}{Newline}
The pure sound of this harp can charm its user's enemies.{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Inflicts: {Color 00}Charm{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Tome{Color 00}{Newline}
A tome made for battle.{Newline}
{Color 08}Attack: {Color 00}7 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Range: {Color 00}3{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Tome{Color 00}{Newline}
A thick tome describing various beasts.{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Range: {Color 00}3{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Tome{Color 00}{Newline}
An ancient text bound in stone.{Newline}
{Color 08}Attack: {Color 00}9 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Range: {Color 00}3{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Tome{Color 00}{Newline}
A tome said to contain all words in all languages.{Newline}
{Color 08}Attack: {Color 00}11 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Range: {Color 00}3{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Color 04}{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A light and inexpensive spear. Allows the wielder{Newline}
to attack enemies within a range of two tiles.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
The most commonly used type of spear.{Newline}
Distinguished by its especially long reach.{Newline}
{Newline}
{Color 08}Attack: {Color 00}9 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
The tip of this spear is made from the valuable metal{Newline}
known as mythril.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A polearm tipped with a broad, double-edged blade.{Newline}
Its design increases the damage it causes.{Newline}
{Newline}
{Color 08}Attack: {Color 00}11 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A hefty spear fitted with an obelisk-shaped head.{Newline}
{Color 08}Attack: {Color 00}12 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{LS}{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
This sacred weapon shines a brilliant blue.{Newline}
{Color 08}Attack: {Color 00}12 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{LS}{Color 08}Range: {Color 00}2{Newline}
{Color 08}Element: {Color 00}Holy{LS}{Color 08}Casts: {Color 00}Holy{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A spear made from a mysterious material that is neither{Newline}
wood nor metal. Some say it is a dragon's whisker.{Newline}
{Newline}
{Color 08}Attack: {Color 00}14 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
This spear has unmatched attack power.{Newline}
{Color 08}Attack: {Color 00}22 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}8{LS}{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A pole carved from the wood of a cypress.{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A thin and supple bamboo pole that bends lithely{Newline}
when swung through the air.{Newline}
{Newline}
{Color 08}Attack: {Color 00}7 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A pole crafted from wood that emits a musky scent.{Newline}
It is in the shape of a large ladle.{Newline}
{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
The ribs of this enormous fan are made of iron.{Newline}
When folded up, it may be employed as a pole in battle.{Newline}
{Newline}
{Color 08}Attack: {Color 00}9 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
One strike from this pole can cause the target to{Newline}
lose their faith.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Inflicts: {Color 00}Atheist{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A pole made from specially treated ivory. It is{Newline}
surprisingly strong, despite its fragile appearance.{Newline}
{Newline}
{Color 08}Attack: {Color 00}11 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A shaft of boxwood, carved into a hexagonal shape{Newline}
and reinforced with metal plates.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Removes: {Color 00}Poison, Oil, Blind, Silence,{Newline}
Slow, Stop, Disable, Immobilize, Toad{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Pole{Color 00}{Newline}
A pole made from a dark material that is neither wood {Newline}
nor metal. Some say it is a dire whale's whisker.{Newline}
{Newline}
{Color 08}Attack: {Color 00}13 (Phys., Mag.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Color 04}{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Handbag{Color 00}{Newline}
An expensive designer handbag made of croakadile skin.{Newline}
{Color 08}Attack: {Color 00}5 (Phys., Random){LS}1H Only{Newline}
{Color 08}Innate: {Color 00}Regen{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Handbag{Color 00}{Newline}
A custom-made handbag designed for protection.{Newline}
{Color 08}Attack: {Color 00}8 (Phys., Random){LS}1H Only{Newline}
{Color 08}Innate: {Color 00}Protect, Shell{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Handbag{Color 00}{Newline}
The design of this handbag is simple, yet fashionable.{Newline}
{Color 08}Attack: {Color 00}6 (Phys., Random){LS}1H Only{Newline}
{Color 08}Move {Color 00}+1{LS}{Color 08}Jump {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Handbag{Color 00}{Newline}
A handbag studded with scales from a hydra.{Newline}
{Color 08}Attack: {Color 00}7 (Phys., Random){LS}1H Only{Newline}
{Color 08}Magick {Color 00}+1{LS}{Color 08}Speed {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloth{Color 00}{Newline}
This cloth is thick and brilliantly colored, making it perfect{Newline}
for use in carpets.{Newline}
{Newline}
{Color 08}Attack: {Color 00}10 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}40{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Cloth{Color 00}{Newline}
This warm and flexible woolen fabric is exquisitely soft to{Newline}
the touch.{Newline}
{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}40{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Cloth{Color 00}{Newline}
A special process has been used to make this thin, smooth{Newline}
silk exceptionally durable.{Newline}
{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Mag.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}40{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
A throwing weapon for ninjas.{Newline}
It spins in the air before hitting its target.{Newline}
{Color 08}Attack: {Color 00}4 (Speed)
{MClose}
A pinwheel-shaped throwing star that flies at very{Newline}
high speeds.{Newline}
{Color 08}Attack: {Color 00}7 (Speed)
{MClose}
A cross-shaped throwing star used by a famous ninja{Newline}
school. Its blades are serrated for maximum damage.{Newline}
{Color 08}Attack: {Color 00}10 (Speed)
{MClose}
An explosive sphere that deals fire damage{Newline}
when thrown.{Newline}
{Color 08}Attack: {Color 00}8 (Speed){LS}{Color 08}Element: {Color 00}Fire
{MClose}
An explosive sphere that deals water damage{Newline}
when thrown.{Newline}
{Color 08}Attack: {Color 00}8 (Speed){LS}{Color 08}Element: {Color 00}Water
{MClose}
An explosive sphere that deals lightning damage{Newline}
when thrown.{Newline}
{Color 08}Attack: {Color 00}8 (Speed){LS}{Color 08}Element: {Color 00}Lightning
{MClose}
{Color 08}Shield{Color 00}{Newline}
The most inexpensive shield available. As expected,{Newline}
its defensive abilities are lacking.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 10{0xF9}, (Mag.) 3{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A small shield for close-quarters fighting. Though{Newline}
easy to use, its ability to block attacks is lacking.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 13{0xF9}, (Mag.) 3{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This bronze shield is rather small, allowing the user{Newline}
to deftly block his opponent's attacks.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 16{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
The surface of this small, sturdy shield has been{Newline}
inlaid with a complex ornamental design.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 19{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield constructed of the featherlight metal known{Newline}
as mythril. It is surprisingly light and easy to wield.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 22{0xF9}, (Mag.) 5{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This mythril shield has been decorated with gold accents{Newline}
and provides excellent protection against physical attacks.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 25{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This mythril shield is inlaid with pale blue gemstones{Newline}
that seem to emit a frigid aura.{Newline}
{Newline}
{Color 08}S-EV {Color 00}(Phys.) 28{0xF9}{LS}{Color 08}Absorbs: {Color 00}Ice{LS}{Color 08}Halves: {Color 00}Fire{Newline}
{Color 08}Weakness: {Color 00}Lightning{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This mythril shield is inlaid with deep crimson gemstones{Newline}
that seem to dance with the power of flame.{Newline}
{Newline}
{Color 08}S-EV {Color 00}(Phys.) 31{0xF9}{LS}{Color 08}Absorbs: {Color 00}Fire{LS}{Color 08}Halves: {Color 00}Ice{Newline}
{Color 08}Weakness: {Color 00}Water{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This shield resembles a breastplate worn by a god.{Newline}
It enhances the user's magickal capabilities.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 10{0xF9}, (Mag.) 50{0xF9}{LS}{Color 08}Magick {Color 00}+1{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield adorned with brilliant, incredibly hard gems that{Newline}
help protect the user from magicks.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 34{0xF9}, (Mag.) 15{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This brilliant shield has been forged from a lustrous{Newline}
white alloy of mythril and platinum. {Newline}
{Color 08}S-EV {Color 00}(Phys.) 37{0xF9}, (Mag.) 10{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This shield has been inlaid with crystalline jewels{Newline}
discovered deep within the earth.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 40{0xF9}, (Mag.) 15{0xF9}{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A pitch-black shield made by foreign craftsmen.{Newline}
It is made of iron and has a unique shape.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 50{0xF9}, (Mag.) 25{0xF9}{LS}{Color 08}Power {Color 00}+2{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield bearing the name of an ancient emperor. It boosts{Newline}
the damage dealt by certain elemental magicks.{Newline}
{Newline}
{Color 08}S-EV {Color 00}(Phys.) 46{0xF9}, (Mag.) 20{0xF9}{Newline}
{Color 08}Boosts: {Color 00}Fire, Lightning, Ice{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield that has been brilliantly colored using special dyes{Newline}
and pigments. It halves damage from the primary elements.{Newline}
{Newline}
{Color 08}S-EV {Color 00}(Phys.) 50{0xF9}, (Mag.) 25{0xF9}{Newline}
{Color 08}Halves: {Color 00}Fire, Lightning, Ice{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Shield{Color 00}{Newline}
This shield's blocking capabilities are nearly unrivaled.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 75{0xF9}, (Mag.) 50{0xF9}{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
This leather helm has been treated with a special resin,{Newline}
making it sturdy yet flexible.{Newline}
{Color 08}HP {Color 00}+10{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
An ordinary bronze helm.{Newline}
{Color 08}HP {Color 00}+20{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A sturdy iron helm.{Newline}
{Color 08}HP {Color 00}+30{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
This helm covers the entire head, save for a T-shaped{Newline}
cutout for the wearer's face.{Newline}
{Color 08}HP {Color 00}+40{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A helm made from the valuable metal known as mythril.{Newline}
It is very sturdy and surprisingly lightweight.{Newline}
{Color 08}HP {Color 00}+50{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A mythril helm with gold accents.{Newline}
{Color 08}HP {Color 00}+60{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
This helm completely protects the head and neck,{Newline}
and its front guard protects the face as well.{Newline}
{Color 08}HP {Color 00}+70{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A close helmet adorned with magickal jewels of{Newline}
extraordinary hardness.{Newline}
{Color 08}HP {Color 00}+80{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
This brilliant helm has been forged from a lustrous{Newline}
white alloy of mythril and platinum.{Newline}
{Color 08}HP {Color 00}+90{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
Jewels have been embedded around the front of this helm.{Newline}
The design exposes the wearer's ears, making it lighter.{Newline}
{Color 08}HP {Color 00}+100{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
This platinum helm has been inlaid with crystalline jewels{Newline}
discovered deep within the earth.{Newline}
{Color 08}HP {Color 00}+120{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A helm forged by foreign craftsmen. It is made of iron{Newline}
and has a unique shape.{Newline}
{Color 08}HP {Color 00}+150{LS}{Color 08}Magick {Color 00}+2{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A helm that wards off certain status ailments.{Newline}
{Color 08}HP {Color 00}+150{LS}{Color 08}Immune: {Color 00}Blind, Sleep{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hat crafted from tanned leather.{Newline}
{Color 08}HP {Color 00}+8{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A sturdy hat adorned with a fluffy white feather.{Newline}
{Color 08}HP {Color 00}+16{LS}{Color 08}MP {Color 00}+5{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hat made from deep red cloth.{Newline}
{Color 08}HP {Color 00}+24{LS}{Color 08}MP {Color 00}+8{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A leather hood that protects the wearer's head and ears.{Newline}
{Color 08}HP {Color 00}+32{LS}{Color 08}Power {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hat adorned with a magick symbol.{Newline}
{Color 08}HP {Color 00}+40{LS}{Color 08}MP {Color 00}+12{LS}{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A beret worn by units assigned to special missions.{Newline}
{Color 08}HP {Color 00}+48{LS}{Color 08}Speed {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
Headgear made from a twisted towel.{Newline}
It seems to strengthen the wearer's resolve.{Newline}
{Color 08}HP {Color 00}+56{LS}{Color 08}Power {Color 00}+2{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
An elaborately decorated hat employed by the clergy in{Newline}
religious ceremonies.{Newline}
{Color 08}HP {Color 00}+64{LS}{Color 08}MP {Color 00}+20{LS}{Color 08}Magick {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A pitch-black cloth hat.{Newline}
{Color 08}HP {Color 00}+72{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hairpin beautifully decorated with gold inlay.{Newline}
{Color 08}HP {Color 00}+80{LS}{Color 08}MP {Color 00}+50{LS}{Color 08}Immune: {Color 00}Silence{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
The crystals decorating this hat increase the wearer's{Newline}
agility and magickal attack power.{Newline}
{Color 08}HP {Color 00}+88{LS}{Color 08}MP {Color 00}+15{LS}{Color 08}Magick {Color 00}+1{LS}{Color 08}Speed {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hat that increases agility and protects against certain{Newline}
status ailments.{Newline}
{Color 08}HP {Color 00}+100{LS}{Color 08}Speed {Color 00}+2{LS}{Color 08}Immune: {Color 00}Disable, Immobilize{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hair Adornment{Color 00}{Newline}
A hairband that prevents an array of status effects.{Newline}
{Color 08}HP {Color 00}+20{LS}{Color 08}Immune: {Color 00}Poison, Blind, Silence, Slow,{Newline}
Disable, Immobilize, Doom, Undead, Toad{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hair Adornment{Color 00}{Newline}
A hairpin that prevents an array of status effects.{Newline}
{Color 08}HP {Color 00}+20{LS}{Color 08}Immune: {Color 00}Stop, Berserk, Confuse, Charm{Newline}
Traitor, Sleep, Vampire, Stone, KO{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hair Adornment{Color 00}{Newline}
A ribbon that protects against status effects.{Newline}
{Newline}
{Newline}
{Color 08}HP {Color 00}+10{LS}{Color 08}Immune: {Color 00}Poison, Blind, Silence, Slow,{Newline}
Stop, Disable, Immobilize, Berserk, Confuse, Charm,{Newline}
Traitor, Sleep, Doom, Undead, Vampire, Toad,{Newline}
Stone, KO{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor made from layers of tanned leather.{Newline}
{Color 08}HP {Color 00}+10{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Linen armor with a bronze breastplate.{Newline}
{Color 08}HP {Color 00}+20{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Simply fashioned bronze armor.{Newline}
{Color 08}HP {Color 00}+30{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor fashioned from countless interlocking metal rings.{Newline}
{Color 08}HP {Color 00}+40{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor made from the valuable metal known as mythril.{Newline}
It is surprisingly light and sturdy.{Newline}
{Color 08}HP {Color 00}+50{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
The unique design of this mythril armor greatly{Newline}
increases its protective qualities.{Newline}
{Color 08}HP {Color 00}+60{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Improved plate mail that has been decorated with gold.{Newline}
{Color 08}HP {Color 00}+70{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor that has been reinforced with incredibly hard{Newline}
gemstones.{Newline}
{Color 08}HP {Color 00}+80{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Brilliantly shining armor made of a lustrous white alloy{Newline}
of mythril and platinum.{Newline}
{Color 08}HP {Color 00}+90{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Thick mythril armor designed to withstand even the{Newline}
most intense shocks.{Newline}
{Color 08}HP {Color 00}+100{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Platinum armor reinforced in places with crystalline{Newline}
gemstones found deep within the earth.{Newline}
{Color 08}HP {Color 00}+110{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Red enameled armor made by foreign craftsmen.{Newline}
It completely protects the torso and back.{Newline}
{Color 08}HP {Color 00}+170{LS}{Color 08}Power {Color 00}+1{LS}{Color 08}Magick {Color 00}+1{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor with the power to reflect magick used on the{Newline}
wearer.{Newline}
{Color 08}HP {Color 00}+130{LS}{Color 08}Innate: {Color 00}Reflect{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Top-grade armor made with advanced techniques.{Newline}
The materials and design make it exceedingly strong.{Newline}
{Color 08}HP {Color 00}+200{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Made for use in battle, this is sturdier than normal{Newline}
clothing.{Newline}
{Color 08}HP {Color 00}+5{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Leather clothing made for battle.{Newline}
{Color 08}HP {Color 00}+10{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
The many layers of leather used in this battle clothing{Newline}
make it very sturdy.{Newline}
{Color 08}HP {Color 00}+18{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A shirt made of countless interlocking metal rings.{Newline}
{Color 08}HP {Color 00}+24{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A vest with many small mythril plates sewn into it.{Newline}
{Color 08}HP {Color 00}+30{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A vest with plates of an incredibly hard metal sewn into it.{Newline}
{Color 08}HP {Color 00}+36{LS}{Color 08}Negates: {Color 00}Fire{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A hooded outfit often worn by mages.{Newline}
{Color 08}HP {Color 00}+42{LS}{Color 08}MP {Color 00}+15{LS}{Color 08}Innate: {Color 00}Shell{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A cloth garment reinforced with plates of a mythril{Newline}
and platinum alloy.{Newline}
{Color 08}HP {Color 00}+55{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A singlet created by foreign craftsmen and favored by{Newline}
practitioners of the martial arts.{Newline}
{Color 08}HP {Color 00}+60{LS}{Color 08}Speed {Color 00}+1{LS}{Color 08}Immune: {Color 00}KO{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A supportive garment that enhances the wearer's{Newline}
fighting capabilities.{Newline}
{Color 08}HP {Color 00}+70{LS}{Color 08}Power {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Clothing made from brilliantly patterned material.{Newline}
It confers the protection of the earth to the wearer.{Newline}
{Newline}
{Color 08}HP {Color 00}+85{LS}{Color 08}MP {Color 00}+10{LS}{Color 08}Absorbs: {Color 00}Earth{Newline}
{Color 08}Boosts: {Color 00}Earth{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
This ninja clothing is suited to covert missions.{Newline}
{Color 08}HP {Color 00}+20{LS}{Color 08}Speed {Color 00}+2{LS}{Color 08}Initial: {Color 00}Invisible{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Pitch-black clothing made for battle.{Newline}
{Color 08}HP {Color 00}+100{LS}{Color 08}Immune: {Color 00}Stop{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Clothing made from an unusual resin that perfectly{Newline}
fits the contours of the wearer's body.{Newline}
{Color 08}HP {Color 00}+150{LS}{Color 08}MP {Color 00}+30{LS}{Color 08}Negates: {Color 00}Lightning{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
A simple robe made from a single sheet of linen cloth.{Newline}
{Color 08}HP {Color 00}+10{LS}{Color 08}MP {Color 00}+10{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
A smooth robe made from layers of silk cloth.{Newline}
{Color 08}HP {Color 00}+20{LS}{Color 08}MP {Color 00}+16{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
A hooded robe that completely covers the wearer's body.{Newline}
{Color 08}HP {Color 00}+30{LS}{Color 08}MP {Color 00}+22{LS}{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
A robe dyed with pigments made from shining green stones.{Newline}
{Color 08}HP {Color 00}+40{LS}{Color 08}MP {Color 00}+28{LS}{Color 08}Immune: {Color 00}KO{Newline}
{Color 08}Absorbs: {Color 00}Holy{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
These pure white vestments halve damage taken from{Newline}
the primary elements.{Newline}
{Color 08}HP {Color 00}+50{LS}{Color 08}MP {Color 00}+34{LS}{Color 08}Halves: {Color 00}Fire, Lightning, Ice{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
These pitch-black vestments increase damage inflicted{Newline}
by magicks of the primary elements.{Newline}
{Color 08}HP {Color 00}+60{LS}{Color 08}MP {Color 00}+30{LS}{Color 08}Boosts: {Color 00}Fire, Lightning, Ice{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
The material in this robe has been woven from threads{Newline}
that glow faintly with magick.{Newline}
{Color 08}HP {Color 00}+75{LS}{Color 08}MP {Color 00}+50{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
Luxurious robe worn by high-ranking nobles.{Newline}
{Color 08}HP {Color 00}+100{LS}{Color 08}MP {Color 00}+80{LS}{Color 08}Power {Color 00}+2{LS}{Color 08}Magick {Color 00}+1{Newline}
{Color 08}Innate: {Color 00}Protect, Shell{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Battle boots made from layers of leather.{Newline}
{Color 08}Move {Color 00}+1{LS}{Color 08}A-EV {Color 00}(Phys.) 5{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
The spikes along the bottoms of these boots improve{Newline}
the wearer's footing, allowing him or her to jump farther.{Newline}
{Color 08}Jump {Color 00}+1{LS}{Color 08}Halves: {Color 00}Wind, Earth{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Boots that fit the feet perfectly, increasing the wearer's{Newline}
mobility.{Newline}
{Color 08}Move {Color 00}+1{LS}{Color 08}Jump {Color 00}+1{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
These resin boots conform perfectly to the shape of the{Newline}
wearer's feet, negating lightning-based magick damage.{Newline}
{Color 08}Immune: {Color 00}Immobilize{LS}{Color 08}Negates: {Color 00}Lightning{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Lightweight boots decorated with fluffy feathers.{Newline}
{Color 08}Innate: {Color 00}Float{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Expensive shoes made by a famous cobbler.{Newline}
{Color 08}Speed {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Shoes that have been dyed a deep crimson.{Newline}
{Color 08}Move {Color 00}+1{LS}{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
A sturdy glove that increases physical attack power.{Newline}
{Color 08}Power {Color 00}+1{LS}{Color 08}Immune: {Color 00}Disable{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
A vermillion glove made by a foreign craftsman.{Newline}
{Color 08}Power {Color 00}+2{LS}{Color 08}Magick {Color 00}+2{Newline}
{Color 08}Effect: {Color 00}Increases critical hit chance{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
A glove that boosts the wearer's magickal attack power.{Newline}
{Color 08}Magick {Color 00}+2{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
A bracer that boosts the wearer's physical attack power.{Newline}
{Color 08}Power {Color 00}+2{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring engraved with arcane symbols that can reflect{Newline}
magick cast upon the wearer.{Newline}
{Color 08}Innate: {Color 00}Reflect{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring forged from metal imbued with magick.{Newline}
{Color 08}Immune: {Color 00}Sleep, Doom{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring inlaid with a magickal gemstone.{Newline}
{Color 08}Immune: {Color 00}Silence, Berserk{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring forged from metal inhabited by spirits.{Newline}
{Color 08}Power {Color 00}+1{LS}{Color 08}Magick {Color 00}+1{LS}{Color 08}Speed {Color 00}+1{Newline}
{Color 08}Innate: {Color 00}Undead{LS}{Color 08}Immune: {Color 00}Traitor{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring that bestows an angel's aegis upon its owner.{Newline}
{Color 08}Initial: {Color 00}Reraise{LS}{Color 08}Immune: {Color 00}Blind, KO{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
A bracelet embedded with shining magickal jewels.{Newline}
{Color 08}Power {Color 00}+1{LS}{Color 08}Magick {Color 00}+1{LS}{Color 08}Immune: {Color 00}Slow{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
A bracelet embedded with well-polished green jewels.{Newline}
{Color 08}Immune: {Color 00}Stop, Stone{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
A string of prayer beads made from 108 fruits of the{Newline}
sacred fig tree.{Newline}
{Newline}
{Color 08}Immune: {Color 00}Poison, Undead, Vampire, Toad{Newline}
{Color 08}Boosts: {Color 00}Fire, Lightning, Ice, Wind, Earth, Water,{Newline}
Holy, Darkness{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
An armband worn during a ceremony to worship gods of{Newline}
darkness.{Newline}
{Color 08}Immune: {Color 00}Confuse, Charm{LS}{Color 08}Halves: {Color 00}Darkness{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
A bracelet embedded with deep crimson jewels.{Newline}
{Color 08}Immune: {Color 00}Disable, Immobilize{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
A small woolen cape.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 10{0xF9}, (Mag.) 10{0xF9}{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
A sturdy leather cloak.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 15{0xF9}, (Mag.) 15{0xF9}{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
A hooded cloak often worn by mages.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 18{0xF9}, (Mag.) 18{0xF9}{LS}{Color 08}Magick {Color 00}+1{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
A short cloak made of thin material that has been{Newline}
imbued with magickal power.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 25{0xF9}, (Mag.) 25{0xF9}{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
The outside of this cloak is black, while the inside is deep{Newline}
crimson.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 28{0xF9}, (Mag.) 28{0xF9}{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
This cloak is as light and soft as a feather.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 40{0xF9}, (Mag.) 30{0xF9}{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Cloak{Color 00}{Newline}
This cloak makes the wearer invisible—until he or she{Newline}
is discovered.{Newline}
{Color 08}A-EV {Color 00}(Phys.) 35{0xF9}{LS}{Color 08}Initial: {Color 00}Invisible{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Perfume{Color 00}{Newline}
A perfume with a soothing scent.{Newline}
{Color 08}Innate: {Color 00}Regen{LS}{Color 08}Initial: {Color 00}Reraise{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Perfume{Color 00}{Newline}
A perfume with a refreshing fragrance.{Newline}
{Color 08}Innate: {Color 00}Float, Reflect{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Perfume{Color 00}{Newline}
A perfume with an otherworldly aroma.{Newline}
{Color 08}Magick {Color 00}+1{LS}{Color 08}Speed {Color 00}+2{LS}{Color 08}Initial: {Color 00}Invisible{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Perfume{Color 00}{Newline}
A perfume with a rich redolence.{Newline}
{Color 08}Innate: {Color 00}Protect, Shell{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
Medicine that restores HP.{Newline}
Deals damage when used against the undead.{Newline}
{Color 08}Restores: {Color 00}30 HP 
{MClose}
Medicine that restores HP.{Newline}
More effective than a standard potion.{Newline}
{Color 08}Restores: {Color 00}70 HP 
{MClose}
Medicine that restores HP.{Newline}
More effective than a hi-potion.{Newline}
{Color 08}Restores: {Color 00}150 HP 
{MClose}
Medicine that restores MP.{Newline}
{Color 08}Restores: {Color 00}20 MP 
{MClose}
Medicine that restores MP.{Newline}
More effective than a standard ether.{Newline}
{Color 08}Restores: {Color 00}50 MP 
{MClose}
Valuable medicine that fully restores both HP and MP.
{MClose}
Medicine that neutralizes poison from enemy attacks.{Newline}
{Color 08}Removes: {Color 00}Poison
{MClose}
Medicine that restores sight to those blinded by{Newline}
magick or other causes.{Newline}
{Color 08}Removes: {Color 00}Blind
{MClose}
Medicine that restores the power of speech to{Newline}
silenced units, allowing them to cast spells.{Newline}
{Color 08}Removes: {Color 00}Silence
{MClose}
Medicine that restores a unit who{Newline}
has been transformed into a toad.{Newline}
{Color 08}Removes: {Color 00}Toad
{MClose}
A tool that restores a unit who has been turned to stone.{Newline}
It breaks after one use.{Newline}
{Color 08}Removes: {Color 00}Stone
{MClose}
Holy water that restores life to a unit who has been{Newline}
touched by the curse of undeath.{Newline}
{Color 08}Removes: {Color 00}Undead, Vampire
{MClose}
A nostrum that cures all manner of status effects.{Newline}
{Color 08}Removes: {Color 00}Poison, Oil, Blind, Silence, Confuse, Sleep,{Newline}
Toad, Stone
{MClose}
Down feathers with the power to restore a unit{Newline}
who has fallen in battle. Consumed after one use.{Newline}
{Color 08}Removes: {Color 00}KO
{MClose}
{MClose}
{MClose}
{Color 08}Fell Sword{Color 00}{Newline}
The wielder of this sword bears the sins of his{Newline}
previous lives, robbing him or her of all hope.{Newline}
{Newline}
{Color 08}Attack: {Color 00}14 (Phys., Atheism){0xF9}{LS}2H Only{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}Blind{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Fell Sword{Color 00}{Newline}
This sword brings death to all those who kill in the{Newline}
name of truth and justice.{Newline}
{Newline}
{Color 08}Attack: {Color 00}15 (Phys., Atheism){0xF9}{LS}2H Only{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}Doom{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Fell Sword{Color 00}{Newline}
It is said that a witch bestowed this sword to a{Newline}
knight who died an unnatural death.{Newline}
{Newline}
{Color 08}Attack: {Color 00}16 (Phys., Atheism){0xF9}{LS}2H Only{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}Slow{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Fell Sword{Color 00}{Newline}
A sword said to have been wielded by a hero from{Newline}
the north. A blue jewel is embedded in its broad handle.{Newline}
{Newline}
{Color 08}Attack: {Color 00}18 (Phys., Atheism){0xF9}{LS}2H Only{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}Stop{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Fell Sword{Color 00}{Newline}
A tainted blade spoken of in legends about the end of{Newline}
the world, said to feed upon the souls of its victims.{Newline}
{Newline}
{Color 08}Attack: {Color 00}20 (Phys., Atheism){0xF9}{LS}2H Only{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}KO{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A sword that glitters cruelly like a crescent moon.{Newline}
{Color 08}Attack: {Color 00}18 (Phys.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Speed {Color 00}+2{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Sword{Color 00}{Newline}
A blade forged for swordsmen who have mastered every{Newline}
technique and achieved knighthood's most exalted rank.{Newline}
{Newline}
{Color 08}Attack: {Color 00}30 (Phys.){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Onion Knight Only
{MClose}
{Color 08}Gun{Color 00}{Newline}
A firearm named for Ras Algethi, the star that forms{Newline}
the Kneeler's head.{Newline}
{Color 08}Attack: {Color 00}12{0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}8{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Gun{Color 00}{Newline}
A firearm named for Fomalhaut, the brightest star in{Newline}
the Whale's Maw.{Newline}
{Color 08}Attack: {Color 00}15{0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}8{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Axe{Color 00}{Newline}
A gigantic axe with incredible destructive power.{Newline}
{Color 08}Attack: {Color 00}18 (Phys., Random){0xF9}{LS}1H / 2H / DW{Newline}
{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Axe{Color 00}{Newline}
An axe said to have been a gift from spirits inhabiting{Newline}
a spring. Only the righteous may wield it.{Newline}
{Color 08}Attack: {Color 00}21 (Phys., Random){0xF9}{LS}1H / 2H / DW{Newline}
Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
A blade that strikes like a savage serpent.{Newline}
{Color 08}Attack: {Color 00}12 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{LS}{Color 08}Effect: {Color 00}Absorbs HP{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Ninja Blade{Color 00}{Newline}
The creator of this masterpiece learned the art of{Newline}
swordcraft in a faraway land.{Newline}
{Newline}
{Color 08}Attack: {Color 00}18 (Phys., Speed){0xF9}{LS}1H / 2H / DW{Newline}
{Color 08}Parry: {Color 00}4{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A staff that can only be mastered by the enlightened.{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Magick {Color 00}+3{LS}{Color 08}Element: {Color 00}Holy{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Staff{Color 00}{Newline}
A powerful staff said to give life to its owner's dreams.{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Magick {Color 00}+4{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Color 04}{Tab 2C}Black{Color 00}{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A rod tipped with a meteorite fragment.{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Magick {Color 00}+3{LS}{Color 08}Casts: {Color 00}Gravity{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Rod{Color 00}{Newline}
A magicked rod wielded by members of the royal guard.{Newline}
{Color 08}Attack: {Color 00}5 (Mag.){0xF9}{LS}1H / 2H / DW{LS}{Color 08}Parry: {Color 00}16{Newline}
{Color 08}Magick {Color 00}+4{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Color 00}{Tab 2C}Black{Color 04}{Tab 58}Time{Color 00}{Tab 84}Summoner{Color 04}{Tab B0}Thief{Newline}
Orator{Color 00}{Tab 2C}Mystic{Color 04}{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Flail{Color 00}{Newline}
A weapon named after the evenstar.{Newline}
{Color 08}Attack: {Color 00}19 (Phys., Random){LS}1H / 2H / DW{Newline}
{Newline}
{Color 00}Squire{Color 04}{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
An enormous bow that fires meteor-like arrows.{Newline}
{Color 08}Attack: {Color 00}18 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Knight Sword{Color 00}{Newline}
A holy knight sword said to have been forged by spirits.{Newline}
{Color 08}Attack: {Color 00}18 (Phys., Bravery){0xF9}{LS}2H Only{LS}{Color 08}Parry: {Color 00}30{Newline}
{Color 08}Element: {Color 00}Holy{LS}{Color 08}Innate: {Color 00}Protect, Shell{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A spear said to have been wielded by a child of the{Newline}
gods. Merely lifting it requires great strength.{Newline}
{Newline}
{Color 08}Attack: {Color 00}16 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}12{Newline}
{Color 08}Range: {Color 00}2{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Polearm{Color 00}{Newline}
A spear with the power to pierce anything.{Newline}
{Color 08}Attack: {Color 00}19 (Phys.){0xF9}{LS}1H / 2H{LS}{Color 08}Parry: {Color 00}12{LS}{Color 08}Range: {Color 00}2{Newline}
{Color 08}Element: {Color 00}Lightning{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Knife{Color 00}{Newline}
A large knife with a blade shaped like a man's hand.{Newline}
{Color 08}Attack: {Color 00}16 (Phys., Speed){0xF9}{LS}1H / DW{LS}{Color 08}Parry: {Color 00}20{Newline}
{Color 08}Speed {Color 00}+2{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 00}{Tab B0}Thief{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Color 04}{Tab 2C}Arith.{Tab 58}Bard{Color 00}{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Crossbow{Color 00}{Newline}
A great, destructive crossbow that shakes the very earth.{Newline}
{Color 08}Attack: {Color 00}16 (Speed){0xF9}{LS}1H Only{LS}{Color 08}Parry: {Color 00}4{LS}{Color 08}Range: {Color 00}4{Newline}
{Color 08}Casts: {Color 00}Tremor{Newline}
{Color 04}Squire{Color 00}{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Color 00}{Newline}
Orator{Color 04}{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Bow{Color 00}{Newline}
A divine bow said to adorn the throne of the gods.{Newline}
{Color 08}Attack: {Color 00}20 (Phys., Speed){0xF9}{LS}2H Only{LS}{Color 08}Range: {Color 00}5{Newline}
{Color 08}Element: {Color 00}Holy{LS}{Color 08}Inflicts: {Color 00}Slow{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield forged for swordsmen who have mastered every{Newline}
technique and achieved knighthood's most exalted rank.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 80{0xF9}, (Mag.) 75{0xF9}{LS}{Color 08}Onion Knight Only
{MClose}
{Color 08}Shield{Color 00}{Newline}
A shield imbued with resistance to various attacks.{Newline}
{Color 08}S-EV {Color 00}(Phys.) 50{0xF9}, (Mag.) 25{0xF9}{LS}{Color 08}Halves: {Color 00}Fire, Lightning,{Newline}
{Color 00}Ice, Wind, Earth, Water, Holy, Darkness{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Tab 84}Archer{Color 04}{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Color 00}{Tab 58}Geo.{Tab 84}Dragoon{Color 04}{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{MClose}
{MClose}
{Color 08}Helm{Color 00}{Newline}
A helm passed down from one veteran warrior to the next.{Newline}
Every pit and scratch recalls a pitched battle.{Newline}
{Color 08}HP {Color 00}+150{LS}{Color 08}MP {Color 00}+20{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Helm{Color 00}{Newline}
A helm forged for swordsmen who have mastered every{Newline}
technique and achieved knighthood's most exalted rank.{Newline}
{Color 08}HP {Color 00}+200{LS}{Color 08}Onion Knight Only
{MClose}
{Color 08}Hat{Color 00}{Newline}
A hat that increases agility and protects against{Newline}
certain status effects.{Newline}
{Newline}
{Color 08}HP {Color 00}+120{LS}{Color 08}MP {Color 00}+20{LS}{Color 08}Speed {Color 00}+2{Newline}
{Color 08}Immune: {Color 00}Berserk, Confuse, Charm{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Hat{Color 00}{Newline}
A crown that boosts the potency of the wearer's magicks.{Newline}
{Color 08}HP {Color 00}+60{LS}{Color 08}MP {Color 00}+100{LS}{Color 08}Magick {Color 00}+3{Newline}
{Color 08}Immune: {Color 00}Silence{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Color 04}{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{Color 08}Armor{Color 00}{Newline}
Legendary armor given by the gods to a knight in honor of{Newline}
his service. Confers divine protection to the wearer.{Newline}
{Color 08}HP {Color 00}+170{LS}{Color 08}Innate: {Color 00}Regen{LS}{Color 08}Initial: {Color 00}Reraise{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 00}{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 00}{Tab B0}DkKnight
{MClose}
{Color 08}Armor{Color 00}{Newline}
Armor forged for swordsmen who have mastered every{Newline}
technique and achieved knighthood's most exalted rank.{Newline}
{Newline}
{Color 08}HP {Color 00}+250{LS}{Color 08}Innate: {Color 00}Regen, Protect, Shell{Newline}
{Color 08}Initial: {Color 00}Reraise{LS}{Color 08}Onion Knight Only
{MClose}
{Color 08}Clothing{Color 00}{Newline}
Clothing blessed by a goddess. It provides protection{Newline}
against various elemental magicks.{Newline}
{Newline}
{Color 08}HP {Color 00}+120{LS}{Color 08}Negates: {Color 00}Fire, Lightning, Wind, Darkness{Newline}
{Color 08}Halves: {Color 00}Ice, Earth, Water, Holy{LS}{Color 08}Women Only
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A vest designed to increase the user's mobility.{Newline}
Prevents several status ailments.{Newline}
{Newline}
{Color 08}HP {Color 00}+120{LS}{Color 08}Speed {Color 00}+1{Newline}
{Color 08}Immune: {Color 00}Poison, Sleep, Stone{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
This battle garb is rumored to prevent its wearer from{Newline}
defeat as long as he or she has the will to fight.{Newline}
{Newline}
{Color 08}HP {Color 00}+160{LS}{Color 08}MP {Color 00}+40{LS}{Color 08}Innate: {Color 00}Regen{Newline}
{Color 08}Initial: {Color 00}Reraise{Newline}
{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Color 04}{Tab 58}Knight{Color 00}{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Color 04}{Tab 84}Dragoon{Tab B0}Samurai{Color 00}{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Robe{Color 00}{Newline}
A robe woven from threads that shimmer in all colors of{Newline}
the rainbow. Halves damage taken from elemental magick.{Newline}
{Newline}
{Color 08}HP {Color 00}+120{LS}{Color 08}MP {Color 00}+100{LS}{Color 08}Halves: {Color 00}Fire, Lightning, Ice,{Newline}
{Color 00}Wind, Earth, Water, Holy, Darkness{Newline}
{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Color 00}{Tab 58}Knight{Color 04}{Tab 84}Archer{Tab B0}Monk{Color 00}{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Color 04}{Tab B0}Thief{Color 00}{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Color 04}{Newline}
Ninja{Color 00}{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Clothing{Color 00}{Newline}
A military vest bearing the symbol for safe passage.{Newline}
{Color 08}HP {Color 00}+120{LS}{Color 08}Negates: {Color 00}Fire, Lightning, Wind, Darkness{Newline}
{Color 08}Halves: {Color 00}Ice, Earth, Water, Holy{LS}{Color 08}Men Only
{MClose}
{MClose}
{Color 08}Shoes{Color 00}{Newline}
Military sandals bearing the name of an ancient emperor.{Newline}
{Color 08}Move {Color 00}+2{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
Gloves that increase the wearer's mobility.{Newline}
{Color 08}Speed {Color 00}+3{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
Gloves forged for swordsmen who have mastered every{Newline}
technique and achieved knighthood's most exalted rank.{Newline}
{Newline}
{Color 08}Immune: {Color 00}Poison, Blind, Silence, Slow, Stop, Disable,{Newline}
Immobilize, Berserk, Confuse, Charm, Traitor, Sleep,{Newline}
Doom, Undead, Vampire, Toad, Stone, KO{Newline}
{Color 08}Power {Color 00}+3{LS}{Color 08}Onion Knight Only
{MClose}
{Color 08}Armlet{Color 00}{Newline}
An armband that contains the power of the stars.{Newline}
{Color 08}Speed {Color 00}+1{LS}{Color 08}Immune: {Color 00}Slow, Stop, Immobilize{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Lip Rouge{Color 00}{Newline}
Magickal lip rouge from the popular Feyforge brand.{Newline}
It is a limited-edition product, making it difficult for{Newline}
even the richest of nobles to obtain.{Newline}
{Color 08}Power {Color 00}+2{LS}{Color 08}Magick {Color 00}+2{LS}{Color 08}Speed {Color 00}+2{Newline}
{Color 08}Boosts: {Color 00}Holy{LS}{Color 08}Innate: {Color 00}Protect, Shell{Newline}
{Color 08}A Gift for Agrias{Newline}
{Newline}
{Color 04}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Color 00}{Tab 58}Bard{Tab 84}Dancer{Color 04}{Tab B0}DkKnight
{MClose}
{Color 08}Ring{Color 00}{Newline}
A ring bearing a magickal jewel.{Newline}
{Newline}
{Newline}
{Color 08}Boosts: {Color 00}Fire, Lightning, Ice, Wind, Earth, Water,{Newline}
Holy, Darkness{Newline}
{Color 08}Absorbs: {Color 00}Fire, Lightning, Ice, Wind, Earth, Water,{Newline}
Holy, Darkness{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armlet{Color 00}{Newline}
A bracelet with runes inscribed on its inner surface.{Newline}
{Color 08}Effect: {Color 00}Gradually restores MP{Newline}
{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{Color 08}Armguard{Color 00}{Newline}
Gauntlets with 6 Zodiac symbols engraved on each hand.{Newline}
{Color 08}Power {Color 00}+1{LS}{Color 08}Magick {Color 00}+1{LS}{Color 08}Speed {Color 00}+1{Newline}
{Color 08}Effect: {Color 00}Reverses harmful Zodiac compatibility{Newline}
{Color 00}Squire{Tab 2C}Chemist{Tab 58}Knight{Tab 84}Archer{Tab B0}Monk{Newline}
White{Tab 2C}Black{Tab 58}Time{Tab 84}Summoner{Tab B0}Thief{Newline}
Orator{Tab 2C}Mystic{Tab 58}Geo.{Tab 84}Dragoon{Tab B0}Samurai{Newline}
Ninja{Tab 2C}Arith.{Tab 58}Bard{Tab 84}Dancer{Tab B0}DkKnight
{MClose}
{file 04}{section 16}
{file 05}{section 16}
{file 08}{section 16}
{MClose}
White magick that soothes injuries, restoring HP.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks)
{MClose}
White magick that soothes injuries, restoring HP.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Speed: {Color 00}25
{MClose}
White magick that soothes injuries, restoring HP.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20
{MClose}
White magick that soothes injuries, restoring HP.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}15
{MClose}
White magick to fetch a warrior from the brink of death.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}(Arithmeticks){LS}Removes: {Color 00}KO
{MClose}
White magick to fetch a warrior from the brink of death{Newline}
and fully restore HP as well.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Removes: {Color 00}KO
{MClose}
White magick that endows a unit with a protective force{Newline}
that will revive him or her only once after being KO'd.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Bestows: {Color 00}Reraise
{MClose}
White magick that invigorates the life force, gradually{Newline}
restoring HP as long as its protection is in effect.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Regen
{MClose}
White magick that conjures up invisible armor made{Newline}
of air to protect the body from direct blows.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Protect
{MClose}
White magick that conjures up invisible armor made{Newline}
of air to protect the body from direct blows.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies){LS}{Color 08}MP: {Color 00}18{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Bestows: {Color 00}Protect
{MClose}
White magick that conjures up an invisible, mystical veil{Newline}
to protect the body from magick.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Shell
{MClose}
White magick that conjures up an invisible, mystical veil{Newline}
to protect the body from magick.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies){LS}{Color 08}MP: {Color 00}18{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Bestows: {Color 00}Shell
{MClose}
White magick that conjures up an invisible barrier{Newline}
to protect the body from physical and magickal blows.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}9{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Bestows: {Color 00}Protect, Shell
{MClose}
White magick that removes negative status effects.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}18{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Removes: {Color 00}Poison, Blind, Silence, Disable,{Newline}
Immobilize, Berserk, Confuse, Charm, Sleep, Toad, Stone
{MClose}
White magick that attacks the target with sacred light.{Newline}
{Color 08}Range: {Color 00}5 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}56{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Holy
{MClose}
Black magick that envelops targets in ferocious flames.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Element: {Color 00}Fire
{MClose}
Black magick that envelops targets in ferocious flames.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Element: {Color 00}Fire
{MClose}
Black magick that envelops targets in ferocious flames.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Fire
{MClose}
Black magick that envelops targets in ferocious flames.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}48{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Fire
{MClose}
Black magick that strikes targets with lightning.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Element: {Color 00}Lightning
{MClose}
Black magick that strikes targets with lightning.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Element: {Color 00}Lightning
{MClose}
Black magick that strikes targets with lightning.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Lightning
{MClose}
Black magick that strikes targets with lightning.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}48{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Lightning
{MClose}
Black magick that conjures forth bone-chilling icicles.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Element: {Color 00}Ice
{MClose}
Black magick that conjures forth bone-chilling icicles.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Element: {Color 00}Ice
{MClose}
Black magick that conjures forth bone-chilling icicles.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Ice
{MClose}
Black magick that conjures forth bone-chilling icicles.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}48{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Ice
{MClose}
Black magick that induces poisoning within the body,{Newline}
causing a gradual loss of HP.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Poison
{MClose}
Black magick that turns its target into a toad,{Newline}
or reverts a toad to its natural form.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Toad
{MClose}
Black magick that offers up the target's soul to the{Newline}
spirits of the dead for an instant KO.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Inflicts: {Color 00}KO
{MClose}
Black magick that converts energy into heat,{Newline}
scorching the battlefield with searing temperatures.{Newline}
{Color 08}Range: {Color 00}5 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}60{LS}{Color 08}Speed: {Color 00}20
{MClose}
Time magick that hastens the passage of time{Newline}
for its targets, effectively boosting their Speed.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Haste
{MClose}
Time magick that hastens the passage of time{Newline}
for its targets, effectively boosting their Speed.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Bestows: {Color 00}Haste
{MClose}
Time magick that inhibits the passage of time{Newline}
for its targets, effectively reducing their Speed.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Slow
{MClose}
Time magick that inhibits the passage of time{Newline}
for its targets, effectively reducing their Speed.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Inflicts: {Color 00}Slow
{MClose}
Time magick that halts the passage of time for{Newline}
its targets, preventing them from receiving turns.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}14{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Stop
{MClose}
Time magick that creates an anomaly in space to{Newline}
prevent its targets from moving.{Newline}
{Color 08}Range: {Color 00}3 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
Time magick that warps space, allowing its targets{Newline}
to float a height of 1h above the ground.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Float
{MClose}
Time magick that creates a magick-reflecting field.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Bestows: {Color 00}Reflect
{MClose}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}1
{MClose}
Time magick that hastens the localized passage of time,{Newline}
causing the target's turn to come more quickly.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}25
{MClose}
Time magick that conjures up a supermassive field,{Newline}
inflicting damage with powerful gravitational forces.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}20{Newline}
{Color 08}Speed: {Color 00}20{LS}{Color 08}Damage: {Color 00}33%{LS}{Color 08}(Arithmeticks)
{MClose}
Time magick that conjures up a supermassive field,{Newline}
inflicting damage with powerful gravitational forces.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}40{Newline}
{Color 08}Speed: {Color 00}17{LS}{Color 08}Damage: {Color 00}66%
{MClose}
Time magick that warps space-time, causing an enormous{Newline}
meteor to fall on the battlefield.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3{LS}{Color 08}MP: {Color 00}70{LS}{Color 08}Speed: {Color 00}12
{MClose}
Absorb HP from the target.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}
{MClose}
Rob targets of sight, reducing their evasion and{Newline}
success rate with direct attacks.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}4{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Blind
{MClose}
Absorb MP from the target.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}2{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}Damage: {Color 00}33%
{MClose}
Absorb HP from the target.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}Damage: {Color 00}33%
{MClose}
Fill the target's soul with a zealous fervor.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Faith
{MClose}
Drain the target's soul of piety.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Atheist
{MClose}
Transform the target into one of the walking dead.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Undead
{MClose}
Rob targets of speech, rendering them unable to{Newline}
cast magicks.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}50{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Silence
{MClose}
Impart a thirst for destruction, rendering the{Newline}
target mad for blood.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}(Arithmeticks){LS}Inflicts: {Color 00}Berserk
{MClose}
Reduce the target's Bravery.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks)
{MClose}
Cause the target to become delirious and act{Newline}
irrationally.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Neutralize beneficial status effects on the target.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}34{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}(Arithmeticks){LS}Removes: {Color 00}Float, Reraise, Invisible,{Newline}
Regen, Protect, Shell, Haste, Faith, Reflect
{MClose}
Render the target incapable of action.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Disable
{MClose}
Put the target into a deep slumber.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Sleep
{MClose}
Turn the target's body into stone.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}Stone
{MClose}
An esper that soothes injuries with a purifying{Newline}
breeze, restoring HP.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Allies){LS}{Color 08}MP: {Color 00}8{Newline}
{Color 08}Speed: {Color 00}50
{MClose}
An esper with punishingly frigid breath.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Element: {Color 00}Ice
{MClose}
An esper that relentlessly rains down lightning.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Element: {Color 00}Lightning
{MClose}
An esper whose breath of flame scorches the battlefield.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Element: {Color 00}Fire
{MClose}
An esper that levels the earth with a mighty blow.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}30{Newline}
{Color 08}Speed: {Color 00}20{LS}{Color 08}Element: {Color 00}Earth
{MClose}
An esper that absorbs damage from physical attacks{Newline}
on behalf of allies until its limit is reached.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}MP: {Color 00}40{LS}{Color 08}Speed: {Color 00}50
{MClose}
An esper whose ruby light reflects magicks{Newline}
cast on allies.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Allies){LS}{Color 08}MP: {Color 00}30{Newline}
{Color 08}Speed: {Color 00}34{LS}{Color 08}Bestows: {Color 00}Reflect
{MClose}
An esper that attacks with its fearsome breath.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}60{Newline}
{Color 08}Speed: {Color 00}12
{MClose}
An esper that charges through the battlefield{Newline}
astride a fearsome mount, doing great damage.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}50{Newline}
{Color 08}Speed: {Color 00}15
{MClose}
An esper that engulfs the battlefield in a massive{Newline}
tidal wave.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}48{Newline}
{Color 08}Speed: {Color 00}15{LS}{Color 08}Element: {Color 00}Water
{MClose}
An esper that scorches the battlefield with its{Newline}
savage flames.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}48{Newline}
{Color 08}Speed: {Color 00}17{LS}{Color 08}Element: {Color 00}Fire
{MClose}
An esper that employs the lingering life force of{Newline}
windswept leaves to silence enemies.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}26{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
An esper that restores HP.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Allies){LS}{Color 08}MP: {Color 00}28{Newline}
{Color 08}Speed: {Color 00}34
{MClose}
An esper born in, of, and to darkness. Deals out{Newline}
devastating darkness damage.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}40{Newline}
{Color 08}Speed: {Color 00}17{LS}{Color 08}Damage: {Color 00}66%{LS}{Color 08}Element: {Color 00}Darkness
{MClose}
An esper whose forceful blows tear the battlefield{Newline}
asunder.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}MP: {Color 00}62{Newline}
{Color 08}Speed: {Color 00}13
{MClose}
An esper that bathes the earth in radiant beams{Newline}
of focused starlight.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}99{Newline}
{Color 08}Speed: {Color 00}12
{MClose}
{Color 08}Spirit Blade{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
causing an unseen specter-sword to slash at the target.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies)
{MClose}
{Color 08}Binding Darkness{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
loosing a wave of howling dark spirits.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies)
{MClose}
{Color 08}Verse of Oblivion{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
sending the whispering dead to feed on the target's MP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies)
{MClose}
{Color 08}Rain of Wisdom{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
raining tears of an enlightened soul to restore HP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies)
{MClose}
{Color 08}Cloudsea Curse{Color 00}{Newline}
A technique that attacks with a phantom of pure mist.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies){Newline}
{Color 08}Inflicts: {Color 00}Slow
{MClose}
{Color 08}Purifying Breeze{Color 00}{Newline}
A technique that protects with effervescent life force.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies){Newline}
{Color 08}Bestows: {Color 00}Protect, Shell
{MClose}
{Color 08}Doomed Aspirations{Color 00}{Newline}
A technique that releases a spirit of chaos and torment.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies){Newline}
{Color 08}Inflicts: {Color 00}Confuse, Doom
{MClose}
{Color 08}Sanguine Blossom{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
wreaking havoc with its all-consuming hatred.{Newline}
{Color 08}Range: {Color 00}4-dir.{LS}{Color 08}Radius: {Color 00}8, Vert. 3 (Enemies)
{MClose}
{Color 08}Ethereal Embrace{Color 00}{Newline}
A technique that bestows physical healing and speed.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Allies){Newline}
{Color 08}Bestows: {Color 00}Regen, Haste
{MClose}
{Color 08}Raging Inferno{Color 00}{Newline}
A technique that releases the spirit in the user's katana,{Newline}
which pursues the living as a band of blue flame.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies)
{MClose}
A song pleading for angelic protection.{Newline}
Restores MP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}20
{MClose}
A song praising the vibrance of life.{Newline}
Restores HP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}20
{MClose}
A song of encouragement and inspiration.{Newline}
Increases Speed.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}17
{MClose}
A gallant song of battles fought and won.{Newline}
Increases physical attack power.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}17
{MClose}
A song of the laws of sorcery and of the source of magick.{Newline}
Increases magickal attack power.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}15
{MClose}
A thoroughly mysterious song passed down through{Newline}
many an age. Bestows various types of protection.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Bestows: {Color 00}Reraise, Regen, Protect, Shell, Haste
{MClose}
The ultimate song. Increases allies' CT to 100.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Allies{LS}{Color 08}Speed: {Color 00}8
{MClose}
A dance whose esoteric moves reduce enemies' MP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}20
{MClose}
A dance whose fervent steps damage enemies' HP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}20
{MClose}
A dance whose sedate pace reduces enemies' Speed.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}17
{MClose}
A quick, vivacious dance that reduces enemies' physical{Newline}
attack power.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}17
{MClose}
An exotic dance that clouds the mind, reducing{Newline}
enemies' magickal attack power.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}15
{MClose}
A mesmerizing dance that inflicts status effects.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Inflicts: {Color 00}Poison, Blind, Silence, Slow, Stop, Confuse,{Newline}
Sleep, Toad
{MClose}
The ultimate dance. Drops the CT of all enemies to zero.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}8
{MClose}
Turn in a circle, attacking with backhand blows.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 1
{MClose}
Strike many times in quick succession.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Employ one's martial spirit to strike a distant foe.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Release spiritual energy mighty enough to rend the earth.{Newline}
{Color 08}Range: {Color 00}4-dir.{LS}{Color 08}Radius: {Color 00}8, Vert. 2{LS}{Color 08}Element: {Color 00}Earth
{MClose}
Invite slow, certain death with a blow to a pressure point.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
Release positive energy to remove status ailments.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 1{Newline}
{Color 08}Removes: {Color 00}Poison, Blind, Silence, Disable, Immobilize,{Newline}
Berserk, Confuse, Charm, Sleep, Toad, Stone
{MClose}
Draw out the energy within the body's{Newline}
chakra points to restore HP and MP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 1
{MClose}
Call a KO'd ally back from the brink of death{Newline}
with a powerful warrior cry.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Removes: {Color 00}KO
{MClose}
Pilfer gil from the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Capture the target's heart, enthralling them.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1 (Enemy){LS}{Color 08}Inflicts: {Color 00}Charm
{MClose}
Purloin the target's equipped helmet.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Purloin the target's equipped armor.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Purloin the target's equipped shield.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Purloin the target's equipped weapon.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Purloin the target's equipped accessory.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Filch experience points from the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that persuades a foe to become an ally.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1 (Enemy){Newline}
{Color 08}Inflicts: {Color 00}Traitor
{MClose}
A speechcraft skill that persuades a foe to wait before{Newline}
acting. Resets the target's CT count.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that praises the target's feats{Newline}
and strengths, increasing his or her Bravery.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that plays upon the doubts and{Newline}
fears of the target, decreasing his or her Bravery.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that explains the nature of divine{Newline}
miracles, deepening belief and increasing Faith.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that decreases Faith by using{Newline}
cold logic and secular doctrine.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
A speechcraft skill that convinces the target that his{Newline}
or her demise is soon at hand.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
A speechcraft skill that spins tales in return for gil.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
A speechcraft skill that infuriates with foul invective.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Berserk
{MClose}
A speechcraft skill that uses dull tales to induce slumber.{Newline}
{Color 08}Range: {Color 00}3, Vert. 3{LS}{Color 08}Radius: {Color 00}2{LS}{Color 08}Inflicts: {Color 00}Sleep
{MClose}
A geomancy skill that inflicts damage by opening rifts{Newline}
in space-time.{Newline}
{Color 08}Terrain: {Color 00}Soil, Wasteland{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of water.{Newline}
{Color 08}Terrain: {Color 00}Canal, River, Lake, Ocean, Waterfall{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Water{Newline}
{Color 08}Inflicts: {Color 00}Toad
{MClose}
A geomancy skill that inflicts damage with{Newline}
the power of plants.{Newline}
{Color 08}Terrain: {Color 00}Grassland, Underbrush, Vines{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of stone.{Newline}
{Color 08}Terrain: {Color 00}Gravel, Flagstone, Stone Wall, Earthen Wall,{Newline}
Gravestone{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of rock.{Newline}
{Color 08}Terrain: {Color 00}Stone Outcropping, Basalt{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Earth{Newline}
{Color 08}Inflicts: {Color 00}Confuse
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of air.{Newline}
{Color 08}Terrain: {Color 00}Book, Tree, Brick, Bridge, Furnishings,{Newline}
Iron, Moss, Coffin{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Wind{Newline}
{Color 08}Inflicts: {Color 00}Disable
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of the surrounding terrain.{Newline}
{Color 08}Terrain: {Color 00}Wooden Floor, Carpet, Coffer, Stairs,{Newline}
Wooden Deck{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Fire{Newline}
{Color 08}Inflicts: {Color 00}Sleep
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of water.{Newline}
{Color 08}Terrain: {Color 00}Marsh, Swamp, Poisonous Fen{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Water{Newline}
{Color 08}Inflicts: {Color 00}Doom
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of dust.{Newline}
{Color 08}Terrain: {Color 00}Sand, Stalactite, Salt Flat{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Wind{Newline}
{Color 08}Inflicts: {Color 00}Blind
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of snow.{Newline}
{Color 08}Terrain: {Color 00}Snow{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Ice{Newline}
{Color 08}Inflicts: {Color 00}Silence
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of wind.{Newline}
{Color 08}Terrain: {Color 00}Roof, Chimney{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Wind{Newline}
{Color 08}Inflicts: {Color 00}Slow
{MClose}
A geomancy skill that inflicts damage with the{Newline}
power of magma.{Newline}
{Color 08}Terrain: {Color 00}Lava, Machinery{Newline}
{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Element: {Color 00}Fire{Newline}
{Color 08}Inflicts: {Color 00}KO
{MClose}
A technique that destroys the item equipped on{Newline}
the target's head.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that destroys the item equipped on{Newline}
the target's body.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that destroys the target's equipped shield.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that destroys the target's equipped weapon.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that reduces the target's MP.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that reduces the target's Speed.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that reduces the target's physical attack{Newline}
power.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A technique that reduces the target's magickal attack{Newline}
power.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
Increase Power and Magick.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by ramming into the enemy's body.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Lob a stone at a far-off foe.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1
{MClose}
Remove several status ailments.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{Newline}
{Color 08}Removes: {Color 00}Poison, Blind, Silence
{MClose}
Boost an ally's Speed.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Encourage an ally, increasing their Bravery.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Sacrifice HP to restore twice{Newline}
as much to an ally.{Newline}
{Color 08}Range: {Color 00}1, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Increase Bravery, Speed, Power, and Magick{Newline}
with a hearty battle cry.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}1
{MClose}
Magick that inflicts damage with pure energy.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Speed: {Color 00}25
{MClose}
Channel holy energy through sword to inflict damage.{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
Channel holy energy through sword to inflict damage.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
Channel holy energy through sword to inflict damage.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}KO
{MClose}
Channel holy energy through sword to inflict damage.{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
Channel holy energy through sword to inflict damage.{Newline}
{Color 08}Range: {Color 00}4-dir.{LS}{Color 08}Radius: {Color 00}5, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Destroy the item equipped on the target's body.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Destroy the item equipped on the target's head.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Destroy the target's equipped weapon.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Destroy the target's equipped accessory.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Employ the power of darkness to absorb the target's MP.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}
{MClose}
Employ the power of darkness to absorb the target's HP.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}
{MClose}
Magick that inflicts damage by enveloping the target{Newline}
in a pitch-black void.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}40{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Darkness
{MClose}
Magick that cures status effects with sacred light.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Removes: {Color 00}Poison, Silence, Stop, Disable, Immobilize,{Newline}
Confuse, Sleep, Vampire, Toad, Stone
{MClose}
Halt the course of all enemies' guardian stars, rendering{Newline}
those of a different zodiac sign completely unable to act.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}All Enemies{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Stop, Disable, Immobilize
{MClose}
A mantra that shocks with words of enlightenment.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Element: {Color 00}Lightning{LS}{Color 08}Inflicts: {Color 00}Disable
{MClose}
A mantra that attacks with blinding white flame.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Element: {Color 00}Fire{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
A mantra that attacks with a powerful storm surge.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Water{LS}{Color 08}Inflicts: {Color 00}Slow
{MClose}
A mantra that neutralizes divine protections.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Element: {Color 00}Wind{LS}{Color 08}Removes: {Color 00}Protect, Shell, Reflect
{MClose}
A mantra that attacks by overwhelming the mind.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}Confuse, Berserk, Sleep
{MClose}
A mantra that petrifies with words of enlightenment.{Newline}
Randomly strikes 7 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Holy{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
A mantra that roots with words of corruption.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Element: {Color 00}Earth{LS}{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
A mantra that attacks with choking black flame.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Element: {Color 00}Fire{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
A mantra that attacks with corrupted waters.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Element: {Color 00}Water{LS}{Color 08}Inflicts: {Color 00}Poison, Oil
{MClose}
A mantra that neutralizes enhancements of the body.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Element: {Color 00}Wind{LS}{Color 08}Removes: {Color 00}Float, Invisible, Haste
{MClose}
A mantra that attacks by corrupting the body.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}Slow, Stop, Toad
{MClose}
A mantra that slays with words of corruption.{Newline}
Randomly strikes about 6 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Darkness{LS}{Color 08}Inflicts: {Color 00}KO
{MClose}
Hinder the flow of chi within the body,{Newline}
turning the target to stone.{Newline}
{Color 08}Range: {Color 00}6{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
Bind the target's shadow to the earth,{Newline}
preventing movement.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
Inflict an instant KO.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}KO
{MClose}
Absorb MP from the target.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}
{MClose}
Inflict damage commensurate with the damage received.{Newline}
{Color 08}Range: {Color 00}5, Vert. 3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Damage: {Color 00}150%
{MClose}
Inflict damage commensurate with the target's MP.{Newline}
{Color 08}Range: {Color 00}5, Vert. 3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Damage: {Color 00}200%
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Disable
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Sleep, Doom
{MClose}
Inflict a status effect.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Slow
{MClose}
Drain the target's mental reserves, reducing his{Newline}
or her MP.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}34
{MClose}
Dull the target's reflexes, reducing his or her Speed.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}34
{MClose}
Destroy physical attack power, reducing the target's{Newline}
weapon attack power.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}34
{MClose}
Drain the target's magickal essence, reducing his{Newline}
or her magickal attack power.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}34
{MClose}
Suck the target's blood, restoring the user's HP.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Vampire
{MClose}
Captivate the target, dulling their powers{Newline}
of judgment and making them an ally.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1 (Enemy){LS}{Color 08}Inflicts: {Color 00}Charm
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Inflicts: {Color 00}Blind
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Inflicts: {Color 00}Poison
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 2{LS}{Color 08}MP: {Color 00}8{LS}{Color 08}Speed: {Color 00}34{Newline}
{Color 08}Inflicts: {Color 00}Oil
{MClose}
Magick that inflicts a status effect with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Toad
{MClose}
Magick that inflicts a status effect with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Slow
{MClose}
Magick that inflicts a status effect with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Silence
{MClose}
Magick that inflicts a status effect with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}2, Vert. 3{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Stone
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}Undead
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}KO
{MClose}
Magick that inflicts damage with foul spirits.{Newline}
{Color 08}Range: {Color 00}4 ☇{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Speed: {Color 00}17{Newline}
{Color 08}Inflicts: {Color 00}Stone
{MClose}
Bestow an array of protective boons.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}30{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Bestows: {Color 00}Reraise, Regen, Protect, Shell, Haste
{MClose}
Inflict damage to the legs, preventing movement.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
Inflict damage to the arms, preventing{Newline}
weapon use and spellcasting.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Disable
{MClose}
Petrify the cursed beings known as the undead.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
Magick that transforms the entire area of effect{Newline}
into the searing-hot flames of the lower hells.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3{LS}{Color 08}MP: {Color 00}70{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Fire
{MClose}
Magick that conjures up a rampaging tornado.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3{LS}{Color 08}MP: {Color 00}70{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Wind
{MClose}
Magick that conjures up a massive earthquake,{Newline}
nearly upending earth and sky.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}4, Vert. 3{LS}{Color 08}MP: {Color 00}70{LS}{Color 08}Speed: {Color 00}15{Newline}
{Color 08}Element: {Color 00}Earth
{MClose}
Inflict damage with a sinister strike.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1, Vert. 2{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
Sacrifice own HP to deal damage to others, with{Newline}
the nearest units suffering the most damage.{Newline}
{Color 08}Range: {Color 00}3 (Cone){LS}{Color 08}Radius: {Color 00}3, Vert. 2
{MClose}
Black magick that turns its target into a toad.{Newline}
Casting it on a toad will restore it to its natural form.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Inflicts: {Color 00}Toad
{MClose}
Magick that conjures up a supermassive field,{Newline}
inflicting damage with powerful gravitational forces.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25
{MClose}
Magick that converts energy into heat,{Newline}
scorching the battlefield with searing temperatures.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25
{MClose}
Magick that uses darkness to rob the target of sight,{Newline}
reducing their evasion and success rate with direct attacks.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
Release a bomblet that explodes for damage.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Release a bomblet that explodes for damage.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Magick that causes the target to lose their{Newline}
rational nature and perform random actions.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25{LS}{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Magick that puts the target to sleep.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}35{Newline}
{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Sleep
{MClose}
Magick that inflicts damage with pure energy.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}40{LS}{Color 08}Speed: {Color 00}10
{MClose}
Magick that inflicts damage with pure energy.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}4, Vert. 3{LS}{Color 08}MP: {Color 00}50{LS}{Color 08}Speed: {Color 00}7
{MClose}
Magick that neutralizes magick power,{Newline}
reducing MP to zero.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Speed: {Color 00}25
{MClose}
Magick that neutralizes magick power,{Newline}
nullifying all status effects.{Newline}
{Newline}
{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}30{Newline}
{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Removes: {Color 00}Float, Invisible, Regen, Reraise{Newline}
Protect, Shell, Reflect, Haste, Faith
{MClose}
Magick that warps time, returning the target's CT{Newline}
to zero.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3 (Enemies){LS}{Color 08}MP: {Color 00}24{Newline}
{Color 08}Speed: {Color 00}15
{MClose}
Spellblade technique that uses darkness to blind the target,{Newline}
reducing their evasion and success rate with direct attacks.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}6{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
Spellblade technique that absorbs the target's MP{Newline}
even as it restores the user's.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}2{LS}{Color 08}Damage: {Color 00}25%
{MClose}
Spellblade technique that absorbs the target's HP{Newline}
even as it restores the user's.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}12{LS}{Color 08}Damage: {Color 00}25%
{MClose}
Spellblade technique that fills the soul with a{Newline}
zealous fervor.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Inflicts: {Color 00}Faith
{MClose}
Spellblade technique that fills the soul with a{Newline}
heathen impiety.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}10{LS}{Color 08}Inflicts: {Color 00}Atheist
{MClose}
Spellblade technique that transforms the target into the{Newline}
walking dead and prevents HP restoration.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}14{LS}{Color 08}Inflicts: {Color 00}Undead
{MClose}
Spellblade technique that robs the target of speech,{Newline}
rendering them unable to cast spells.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
Spellblade technique that releases a thirst for{Newline}
destruction, rendering the target mad for blood.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}16{LS}{Color 08}Inflicts: {Color 00}Berserk
{MClose}
Spellblade technique that engenders cowardice,{Newline}
reducing the target's Bravery.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}12
{MClose}
Spellblade technique that causes the target to lose their{Newline}
rational nature and perform random actions.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}14{LS}{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Spellblade technique that can neutralize magickal{Newline}
energy, nullifying certain status effects.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{Newline}
{Newline}
{Color 08}Removes: {Color 00}Float, Invisible, Regen, Reraise, Protect,{Newline}
Shell, Reflect, Haste, Faith
{MClose}
Spellblade technique that curtails the body's freedom,{Newline}
preventing the target from taking action.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}14{LS}{Color 08}Inflicts: {Color 00}Disable
{MClose}
Spellblade technique that disrupts circadian rhythms,{Newline}
sending the target into immediate slumber.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Inflicts: {Color 00}Sleep
{MClose}
Spellblade technique that alters the body's composition,{Newline}
instantaneously turning flesh into stone.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}24{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
Attack with breath of ice.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Ice
{MClose}
Attack with breath of flame.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Attack with breath of lightning.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Lightning
{MClose}
Persuade a foe to become an ally.{Newline}
100% success rate against dragons / hydras.{Newline}
{Color 08}Range: {Color 00}2, Vert. 2{LS}{Color 08}Radius: {Color 00}1 (Enemy){Newline}
{Color 08}Inflicts: {Color 00}Traitor
{MClose}
Forfeit the user's HP to restore that of an ally,{Newline}
curing status effects at the same time.{Newline}
The HP restored is doubled for dragons / hydras.{Newline}
{Newline}
{Color 08}Range: {Color 00}2, Vert. 2{LS}{Color 08}Radius: {Color 00}1{Newline}
{Color 08}Removes: {Color 00}Poison, Oil, Blind, Silence, Stop, Disable,{Newline}
Immobilize, Berserk, Confuse, Charm, Sleep, Toad
{MClose}
Harness dragon spirit energy to increase{Newline}
Bravery, Speed, Power, and Magick.{Newline}
The increase is doubled for dragons / hydras.{Newline}
{Color 08}Range: {Color 00}2, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Harness a peculiar power to warp time, filling the{Newline}
target's CT gauge and immediately giving it a turn.{Newline}
100% success rate for dragons / hydras.{Newline}
{Color 08}Range: {Color 00}2, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with breath of sacred power.{Newline}
Randomly strikes 10 times within the area of effect.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}Element: {Color 00}Holy{Newline}
{Color 08}Inflicts: {Color 00}Blind, Silence, Disable, Immobilize, Stone
{MClose}
Inflict damage commensurate with the damage received.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}MP: {Color 00}20{LS}{Color 08}Damage: {Color 00}150%
{MClose}
A limit break that slashes the target with a leap attack.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Speed: {Color 00}34
{MClose}
A limit break that slices the target in a cross-cut pattern.{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Speed: {Color 00}25
{MClose}
A limit break that inflicts damage commensurate{Newline}
with the damage the user has endured.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Speed: {Color 00}25{LS}{Color 08}Damage: {Color 00}200%
{MClose}
A limit break that inflicts damage commensurate with the{Newline}
damage the target has already suffered.{Newline}
{Color 08}Range: {Color 00}2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Speed: {Color 00}20{LS}{Color 08}Damage: {Color 00}100%
{MClose}
A limit break that inflicts damage by summoning{Newline}
a meteor out of the sky.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Speed: {Color 00}15
{MClose}
A limit break that inflicts a variety of status effects.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}2, Vert. 1{LS}{Color 08}Speed: {Color 00}25{Newline}
{Color 08}Inflicts: {Color 00}Stop, Stone, KO
{MClose}
An ultimate limit break.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Speed: {Color 00}10
{MClose}
The most powerful limit break.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Speed: {Color 00}8
{MClose}
Attack by pecking with enormous beak.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by shooting concealed spheres.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by raining down a small meteor.{Newline}
{Color 08}Range: {Color 00}5{LS}{Color 08}Radius: {Color 00}1
{MClose}
Purge status effects with a cleansing flap of the wings.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 2{Newline}
{Color 08}Removes: {Color 00}Poison, Blind, Silence, Stop, Disable, Immobilize,{Newline}
Stone
{MClose}
Invigorate the life force and restore HP{Newline}
with a flap of the wings.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 2
{MClose}
Attack with a rushing body blow.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with a thorough beating.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Soundly thrash foes in four directions.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 1
{MClose}
Attack the eyes, robbing the target of sight.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
Bite the target to suck their blood and absorb their HP.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by biting with an enormous mouth.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by tossing a bomblet as a grenade.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Self-destruct, inflicting damage in the surrounding area.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}Inflicts: {Color 00}Oil
{MClose}
Attack by shooting out flames.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Attack the area with spreading flames.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Attack with keen-edged claws.{Newline}
{Color 08}Range: {Color 00}1, Vert. 3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with a powerful kick.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by releasing luminous energy.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stop, Stone
{MClose}
Poison the target by injecting venom.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Poison
{MClose}
Feast on the target's blood to restore HP.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Vampire
{MClose}
Attack with long, thin, whip-like tentacles.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Rob the target of sight by belching black ink.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
Nullify status effects by producing uncanny sound waves.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 1{Newline}
{Color 08}Removes: {Color 00}Float, Invisible, Regen, Reraise, Protect, Shell,{Newline}
Reflect, Haste, Faith
{MClose}
Disrupt the psyche, destroying the rational mind.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}2, Vert. 1{Newline}
{Color 08}Inflicts: {Color 00}Berserk, Confuse
{MClose}
Abscond with a fragment of the soul, lowering the{Newline}
target's level by 1.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1
{MClose}
Strike the target with a bony-handed chop.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by unleashing a lightning spirit.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Lightning
{MClose}
Attack by unleashing a water spirit.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Water
{MClose}
Attack by unleashing an ice spirit.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Ice
{MClose}
Attack by unleashing a wind spirit.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Wind
{MClose}
Attack by striking with a mass of arcane power.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Corrupt the target's flesh, turning it undead.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Undead
{MClose}
Put the target in a deep sleep with a touch.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Sleep
{MClose}
Drain HP from the target with a foul touch.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Coat the target in oil with a greasy touch.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Oil
{MClose}
Attack with a mighty wing-flap.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Inflict status effects with the overwhelming{Newline}
gaze of a massive eye.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{Newline}
{Color 08}Inflicts: {Color 00}Blind, Silence, Disable, Immobilize, Stone
{MClose}
Dishearten the target, reducing Bravery{Newline}
with the overwhelming gaze of a massive eye.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Dissolve magick skills, reducing magick attack power{Newline}
with the overwhelming gaze of a massive eye.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1
{MClose}
Gaze into the aether to find and cut short{Newline}
the target's silvery thread of life.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
Attack by tearing with talons while in midair.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack vital spots with a long beak, petrifying the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stone
{MClose}
Receive glittering gil.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy)
{MClose}
Attack by dropping an explosive feather on the target.{Newline}
{Color 08}Range: {Color 00}3{LS}{Color 08}Radius: {Color 00}1
{MClose}
Employ a special skill that reduces physical attack power.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Run at the target at full tilt, crashing into them.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Mesmerize the target with a ferocious snort.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1 (Enemy){Newline}
{Color 08}Inflicts: {Color 00}Charm
{MClose}
Use a fierce cry to summon KO'd units from the{Newline}
brink of death and restore their HP.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Removes: {Color 00}KO
{MClose}
Inflict status effects with an eye-watering miasma.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Confuse, Sleep
{MClose}
The ultimate act of porcine altruism.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by sprinkling leaves about.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 0
{MClose}
Employ the life force of leaves to increase{Newline}
resistance to physical attacks.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Protect
{MClose}
Employ the life force of leaves to increase{Newline}
resistance to magickal attacks.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Inflicts: {Color 00}Shell
{MClose}
Employ the life force of leaves to restore HP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 0
{MClose}
Employ the life force of leaves to restore MP.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 0
{MClose}
Attack with a mighty pickaxe blow.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with a fearsome spin of the pickaxe.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}2, Vert. 1
{MClose}
Attack by stamping the earth, dispatching a{Newline}
shockwave throughout the vicinity.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Element: {Color 00}Earth
{MClose}
Increase physical and magickal attack power by{Newline}
stamping the earth and absorbing its life force.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}1
{MClose}
Expel a combustible liquid produced in the body{Newline}
and set it alight, attacking with flaming breath.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Attack by flinging filthy tentacles about.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Smear on viscous saliva to form an invisible,{Newline}
magick-reflecting wall.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Reflect
{MClose}
Belch forth sticky secretions from deep within{Newline}
to gum up the target and prevent movement.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Immobilize
{MClose}
Belch forth putrid stench to inflict status ailments.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 0{Newline}
{Color 08}Inflicts: {Color 00}Poison, Oil, Blind, Silence, Confuse, Sleep,{Newline}
Toad, Stone
{MClose}
Coat the target in malboro spores,{Newline}
turning it a malboro.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with piercing horns.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by goring and tossing the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}KO
{MClose}
Call forth a tornado to damage the surrounding area.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2{LS}{Color 08}Element: {Color 00}Wind
{MClose}
Inflict damage by bringing about a space-time warp{Newline}
set in place by stars twinkling in the firmament.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 1
{MClose}
Attack by bringing down a burst of white-hot energy.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 0
{MClose}
Inflict damage with a body blow.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack by swinging a thick tail.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Attack with breath of ice.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Ice
{MClose}
Attack with breath of flame.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Attack with breath of lightning.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Element: {Color 00}Lightning
{MClose}
Each of three heads attacks in turn.{Newline}
{Color 08}Range: {Color 00}1{LS}{Color 08}Radius: {Color 00}3 Tiles
{MClose}
Each of three heads attacks with insidious breath.{Newline}
{Color 08}Range: {Color 00}2 (4-dir.){LS}{Color 08}Radius: {Color 00}2 (3-dir.)
{MClose}
Each of three heads attacks with lightning.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Element: {Color 00}Lightning
{MClose}
Each of three heads attacks with flame.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Element: {Color 00}Fire
{MClose}
Each of three heads attacks with darkness.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}2, Vert. 0{LS}{Color 08}Element: {Color 00}Darkness{Newline}
{Color 08}Inflicts: {Color 00}Sleep, KO
{MClose}
Attack with a monstrous serpent.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
Turn the target into a toad with a serpent's gaze.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Inflicts: {Color 00}Poison, Toad
{MClose}
Attack by summoning a spectral serpent.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2{LS}{Color 08}Speed: {Color 00}10
{MClose}
Attack with a wave of lost life force.{Newline}
The lower the user's HP, the greater damage inflicted.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Speed: {Color 00}50
{MClose}
Cleave the very building blocks of matter apart,{Newline}
attacking with the resulting energy burst.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 1{LS}{Color 08}Speed: {Color 00}20
{MClose}
Inflict various status effects with the{Newline}
interwoven form of earth in nothingness.{Newline}
{Newline}
{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}3, Vert. 2 (Enemies){LS}{Color 08}Speed: {Color 00}20{Newline}
{Color 08}Inflicts: {Color 00}Poison, Blind, Silence, Slow, Berserk, Confuse,{Newline}
Sleep, Toad, Stone
{MClose}
A top-level operation command. Destroy the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
A top-level operation command. Compress the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 2{LS}{Color 08}Radius: {Color 00}1
{MClose}
A linked operation command. Dispose of a target.{Newline}
{Color 08}Range: {Color 00}8{LS}{Color 08}Radius: {Color 00}1
{MClose}
A special operation command. Pulverize the target.{Newline}
{Color 08}Range: {Color 00}1, Vert. 0{LS}{Color 08}Radius: {Color 00}1
{MClose}
Sacrifice HP to restore twice{Newline}
as much to an ally.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1
{MClose}
Use negative power to inflict status effects.{Newline}
{Color 08}Range: {Color 00}4{LS}{Color 08}Radius: {Color 00}1{Newline}
{Color 08}Inflicts: {Color 00}Poison, Oil, Blind, Silence, Confuse, Sleep,{Newline}
Toad, Stone
{MClose}
Sacrifice own HP to deal extensive damage to all{Newline}
units in range.{Newline}
{Color 08}Range: {Color 00}Self{LS}{Color 08}Radius: {Color 00}3, Vert. 3{LS}{Color 08}Element: {Color 00}Darkness{Newline}
{Color 08}Inflicts: {Color 00}Slow
{MClose}
Unleash 4 attacks with the emphasis on speed.{Newline}
Each strike inflicts half the usual damage.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1
{MClose}
A special shot that uses darkness to blind the target,{Newline}
reducing their evasion and success rate with direct attacks.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Blind
{MClose}
A special shot that robs the target of speech,{Newline}
rendering them unable to cast spells.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Silence
{MClose}
A special high-impact shot that stuns the target,{Newline}
preventing them from receiving turns.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Stop
{MClose}
A special delayed-release shot that dooms the{Newline}
target to his or her eventual demise.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Doom
{MClose}
Coat weapon with a deadly venom before attacking.{Newline}
Poisons the target.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Poison
{MClose}
Coat weapon with a thick oil before attacking.{Newline}
Slows the target and increases its vulnerability to fire.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Oil, Slow
{MClose}
Coat weapon with a sleeping powder before attacking.{Newline}
Puts the target to sleep.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Sleep
{MClose}
A special shot that affects the target's mind,{Newline}
causing them to perform random actions.{Newline}
{Color 08}Range: {Color 00}Weapon's{LS}{Color 08}Radius: {Color 00}1{LS}{Color 08}Inflicts: {Color 00}Confuse
{MClose}
Attack either with weapons or without.{Newline}
{Color 08}Range: {Color 00}1, Vert. 1{LS}{Color 08}Radius: {Color 00}1
{MClose}
Use a potion to restore HP or inflict damage{Newline}
on the undead.{Newline}
{Color 08}Restores: {Color 00}30 HP
{MClose}
Use a hi-potion to restore HP. A more potent{Newline}
draught than a potion.{Newline}
{Color 08}Restores: {Color 00}70 HP
{MClose}
Use an X-potion to restore HP. A more potent{Newline}
draught than a hi-potion.{Newline}
{Color 08}Restores: {Color 00}150 HP
{MClose}
Use an ether to restore MP.{Newline}
{Color 08}Restores: {Color 00}20 MP
{MClose}
Use a hi-ether to restore MP. A more potent{Newline}
draught than an ether.{Newline}
{Color 08}Restores: {Color 00}50 MP
{MClose}
Use an elixir to fully restore HP and MP.
{MClose}
Use an antidote to nullify poison.{Newline}
{Color 08}Removes: {Color 00}Poison
{MClose}
Use eye drops when vision has been magickally{Newline}
compromised.{Newline}
{Color 08}Removes: {Color 00}Blind
{MClose}
Use echo herbs to restore a unit's power of speech,{Newline}
permitting them to cast magicks once again.{Newline}
{Color 08}Removes: {Color 00}Silence
{MClose}
Use a maiden's kiss to change a unit that has been{Newline}
transformed into a toad back to its original form.{Newline}
{Color 08}Removes: {Color 00}Toad
{MClose}
Use a gold needle to change a petrified unit{Newline}
back to normal. Breaks after one use.{Newline}
{Color 08}Removes: {Color 00}Stone
{MClose}
Use holy water to lift the curse{Newline}
of undeath from a unit.{Newline}
{Color 08}Removes: {Color 00}Undead, Vampire
{MClose}
Use a remedy to cure various status effects.{Newline}
{Color 08}Removes: {Color 00}Poison, Oil, Blind, Silence, Confuse, Sleep,{Newline}
Toad, Stone
{MClose}
Use phoenix down to restore life to{Newline}
a fallen unit. Vanishes after one use.{Newline}
{Color 08}Removes: {Color 00}KO
{MClose}
Attack by throwing shuriken from inventory.
{MClose}
Attack by throwing knives from inventory.
{MClose}
Attack by throwing swords from inventory.
{MClose}
Attack by throwing flails from inventory.
{MClose}
Attack by throwing katana from inventory.
{MClose}
Attack by throwing ninja blades from inventory.
{MClose}
Attack by throwing axes from inventory.
{MClose}
Attack by throwing polearms from inventory.
{MClose}
Attack by throwing poles from inventory.
{MClose}
Attack by throwing knight swords from inventory.
{MClose}
Attack by throwing tomes from inventory.
{MClose}
Attack by throwing bombs from inventory.
{MClose}
Unused Jump 1.
{MClose}
Unused Jump 2.
{MClose}
Unused Jump 3.
{MClose}
Unused Jump 4.
{MClose}
Expands Jump to 8 tiles horizontally.
{MClose}
Unused Jump 5.
{MClose}
Jump 3 tiles horizontally and vertically.
{MClose}
Unused Jump 6.
{MClose}
Unused Jump 7.
{MClose}
Unused Jump 8.
{MClose}
Unused Jump 9.
{MClose}
Expands Jump to 8 tiles vertically.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Carefully aim to strike for increased damage.{Newline}
Attack power increases with longer charge time.
{MClose}
Base arithmetick formula on the target's CT.
{MClose}
Base arithmetick formula on the target's level.
{MClose}
Base arithmetick formula on the target's EXP.
{MClose}
Base arithmetick formula on the height of the {Newline}
target's current tile.
{MClose}
A formula for targeting units whose specified{Newline}
attribute is a prime number. A prime number is{Newline}
a number only divisible by 1 and itself. A list of{Newline}
the prime numbers under 100 follows.{Newline}
{Tab 19}   2    3    5    7  11  13  17{Newline}
{Tab 19} 19  23  29  31  37  41  43{Newline}
{Tab 19} 47  53  59  61  67  71  73{Newline}
{Tab 19} 79  83  89  97
{MClose}
A formula for targeting units whose{Newline}
specified attribute is a multiple of 5.
{MClose}
A formula for targeting units whose{Newline}
specified attribute is a multiple of 4.
{MClose}
A formula for targeting units whose{Newline}
specified attribute is a multiple of 3.
{MClose}
Increase physical attack power.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Increase magickal attack power.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Increase Speed.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Become transparent.{Newline}
{Color 08}Bestows: {Color 00}Invisible{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Assume a defensive stance.{Newline}
{Color 08}Bestows: {Color 00}Defending{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Recover from KO status.{Newline}
{Color 08}Bestows: {Color 00}Reraise{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Receive the blessing of HP regeneration.{Newline}
{Color 08}Bestows: {Color 00}Regen{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Increase Bravery.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Increase Faith.{Newline}
{Color 08}Trigger: {Color 00}Magick
{MClose}
Recover HP when critically wounded.{Newline}
{Color 08}Trigger: {Color 00}Critical
{MClose}
Recover MP when critically wounded.{Newline}
{Color 08}Trigger: {Color 00}Critical
{MClose}
Receive an immediate turn{Newline}
when critically wounded.{Newline}
{Color 08}Trigger: {Color 00}Critical
{MClose}
Deal damage equal to own maximum HP{Newline}
when critically wounded.{Newline}
{Color 08}Trigger: {Color 00}Critical
{MClose}
Counterattack using the same magick with which{Newline}
the user was attacked.{Newline}
{Color 08}Trigger: {Color 00}Magick, Geomancy
{MClose}
Counterattack with a tackle.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Counterattack with a geomancy skill.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack, Geomancy
{MClose}
Recover MP equal to the amount used by the opponent.{Newline}
{Color 08}Trigger: {Color 00}Magick
{MClose}
Receive gil equal to the amount of damage taken.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Conjure a magick-reflecting wall.{Newline}
{Color 08}Bestows: {Color 00}Reflect
{MClose}
Use a potion to restore HP.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Counterattack with a physical strike.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
{MClose}
When HP is restored, distribute any{Newline}
excess among one's allies.{Newline}
{Color 08}Trigger: {Color 00}HP Restored
{MClose}
Damage is dealt to MP rather than HP.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Split any damage taken with the{Newline}
opponent who inflicted it.{Newline}
{Color 08}Trigger: {Color 00}HP Loss
{MClose}
Double the equipped weapon's Parry rate.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Block the effects of enemy Speechcraft.{Newline}
{Color 08}Trigger: {Color 00}Speechcraft
{MClose}
Doubles evasion against most attacks.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack, Some Magicks
{MClose}
Catch thrown items and add them to the party inventory.{Newline}
{Color 08}Trigger: {Color 00}Throw
{MClose}
Evasion = Bravery% against physical attacks.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Dodge arrow and bolt attacks.{Newline}
{Color 08}Trigger: {Color 00}Bow/Crossbow Attack
{MClose}
Attack preemptively before being attacked.{Newline}
{Color 08}Trigger: {Color 00}Physical Attack
{MClose}
Equip any armor or shield, regardless of job.
{MClose}
Equip knives and ninja blades, regardless of job.{Newline}
Deal 20% more damage with knives and ninja blades.
{MClose}
Equip swords and katana, regardless of job.{Newline}
Deal 20% more damage with swords and katana.
{MClose}
Equip knight and fell swords, regardless of job.{Newline}
Deal 20% more damage with knight and fell swords.
{MClose}
Equip bows and crossbows, regardless of job.{Newline}
Deal 20% more damage with bows and crossbows.
{MClose}
Equip polearms and poles, regardless of job.{Newline}
Deal 20% more damage with polearms and poles.
{MClose}
Equip axes and flails, regardless of job.{Newline}
Deal 20% more damage with axes and flails.
{MClose}
Equip guns and magick guns, regardless of job.{Newline}
Deal 20% more damage with guns and magick guns.
{MClose}
Reduce MP consumption by half when using magicks.
{MClose}
Take 50% less physical damage while charging{Newline}
(instead of taking 50% more).
{MClose}
Earn double EXP for the same actions.
{MClose}
Deal 20% more damage with physical attacks.
{MClose}
Take 33% less damage from physical attacks.
{MClose}
Deal 20% more damage with magickal attacks.
{MClose}
Take 33% less damage from magickal attacks.
{MClose}
Make attacks unblockable. If an enemy is{Newline}
in the targeted tile, it will always be hit.
{MClose}
Double Speechcraft success rate against monsters.{Newline}
Force critically wounded monsters to become allies.{Newline}
Add an additional ability to allied monsters.
{MClose}
Deliver slain monsters' remains to a poachers' den.
{MClose}
Deal 50% more damage with unarmed attacks.
{MClose}
Double Speechcraft success rate against dragons / hydras.{Newline}
Force critically wounded dragons / hydras to become allies.{Newline}
Add an additional ability to allied dragons / hydras.
{MClose}
Throw items within an increased radius.
{MClose}
Prevent equipment from being destroyed or stolen.
{MClose}
Wield a weapon in both hands, increasing{Newline}
its damage by 60%.
{MClose}
Wield a weapon in each hand, attacking twice each{Newline}
turn. Each attack's damage is reduced by 30%.
{MClose}
Deal 40% more damage with knives, bows, crossbows,{Newline}
and polearms against monsters (not against humans).
{MClose}
Adds the Defend command.{Newline}
Use to defend against attacks.
{MClose}
Adds the Reequip command.{Newline}
Use to change equipment mid-battle.
{MClose}
Deal 60% more damage with physical attacks against{Newline}
targets with negative or beneficial status effects.
{MClose}
Reduce charge time.
{MClose}
Reduce magick charge time to zero.
{MClose}
Increase base maximum HP (before armor) by 100%.
{MClose}
Deal 50% more damage with physical and magickal attacks.{Newline}
Take 50% more damage from physical and magickal attacks.
{MClose}
Increase Move by 1.
{MClose}
Increase Move by 2.
{MClose}
Increase Move by 3.
{MClose}
Increase Jump by 1.
{MClose}
Increase Jump by 2.
{MClose}
Increase Jump by 3.
{MClose}
Move to tiles of any height, regardless of Jump attribute.
{MClose}
Recover HP upon moving.
{MClose}
Recover MP upon moving.
{MClose}
Obtain EXP upon moving.
{MClose}
Obtain JP upon moving.
{MClose}
{MClose}
Warp instantly to destination tiles. May fail when{Newline}
attempting to travel to distant locations.
{MClose}
Warp instantly to destination tiles.
{MClose}
Traverse any marsh, swamp, or poisonous{Newline}
fen unimpeded by weather conditions.
{MClose}
Move unimpeded through watery terrain.
{MClose}
Walk across and even stop on the surface of water.
{MClose}
Swim through and even act in deep water.
{MClose}
Walk across and even stop on the surface of lava.
{MClose}
Move and stop even when fully{Newline}
submerged in water of depth 3.
{MClose}
Move while floating a height of 1h above the ground.
{MClose}
Fly over enemies as well as any other obstacles.
{MClose}
Move while transparent and invisible to the enemy.
{MClose}
Discover items hidden on tiles upon moving to them.
{MClose}
{MClose}
{MClose}
{file 04}{section 17}
High seat of the Crown. At its heart towers the{Newline}
luxurious keep that houses Ivalice's royal family.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
Home to Grand Duke Barrington, liege lord of Fovoham,{Newline}
this castle is distinguished by its Romandan-style towers.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
High seat of Gallionne and home to Duke Larg, its lord,{Newline}
this city is second in size only to the royal city of Lesalia.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
Home to Cardinal Delacroix, liege lord of Lionel, this{Newline}
castle once belonged to the Holy Ydoran Empire.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
Home to Marquis Elmdore, liege lord of Limberry, this{Newline}
beautiful white castle rests on the shores of Loch Dalla.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
Home to Duke Goltanna, liege lord of Zeltennia, this castle{Newline}
was heavily reinforced during the Fifty Years' War.{Newline}
{Color 08}Outfitter: {Color 00}Martial
{MClose}
Home to the Royal Akademy for the Magickal Arts, famous{Newline}
for producing Elidibus, mage hero of the Fifty Years' War.{Newline}
{Color 08}Outfitter: {Color 00}Magick
{MClose}
A fortress city with some ten centuries of history,{Newline}
protected by thick stone walls built to repel invaders.{Newline}
{Color 08}Outfitter: {Color 00}Magick
{MClose}
Rich in mineral resources, the Felmarian Highlands where{Newline}
this town lies are also battered by year-round snowstorms.{Newline}
{Color 08}Outfitter: {Color 00}Magick
{MClose}
A city that developed as a hub for overland trade. It is{Newline}
a lively place frequented by all manner of merchants.{Newline}
{Color 08}Outfitter: {Color 00}Trade
{MClose}
An elevated city built atop a low mountain, this castled{Newline}
city serves as a gateway to the province of Lionel.{Newline}
{Color 08}Outfitter: {Color 00}Magick
{MClose}
A mining town where mechanical weapons are crafted{Newline}
using techniques passed down from antiquity.{Newline}
{Color 08}Outfitter: {Color 00}Tech
{MClose}
The only merchant port in Lionel, this city developed{Newline}
as a port of transit for trade on the Bugross Sea.{Newline}
{Color 08}Outfitter: {Color 00}Trade
{MClose}
Famous as the birthplace of Saint Ajora, this city is{Newline}
under direct authority of the Church of Glabados.{Newline}
{Color 08}Outfitter: {Color 00}Magick
{MClose}
Once a center of trade with Ordallia, this city has{Newline}
withered since relations with Ordallia were severed.{Newline}
{Color 08}Outfitter: {Color 00}Trade
{MClose}
A fortress built during the Fifty Years' War to prevent{Newline}
a Romandan invasion from across the Rhana Strait.
{MClose}
Home to the powerful Mullonde sect of the Church of{Newline}
Glabados, whose rule supersedes that of the Crown here.
{MClose}
A small structure built upon a pier. Once a refuge{Newline}
for fishermen, it is now home to brigands.
{MClose}
A monastery built more than twelve centuries ago{Newline}
and said to house an extensive basement library.
{MClose}
The site of Saint Ajora's execution, now employed{Newline}
as a public execution ground by Lionel.
{MClose}
{MClose}
A natural fortress surrounded on three sides by sheer{Newline}
cliffs. Served as a first line of defense during the Fifty{Newline}
Years' War.
{MClose}
A lighthouse built to prevent ships sailing the Bugross Sea{Newline}
from running aground. It suffered damage during the Fifty{Newline}
Years' War.
{MClose}
Ruins of an ancient temple built between two sheer{Newline}
cliffs. Used as a base for freedom fighters during the{Newline}
Fifty Years' War.
{MClose}
Large limestone spires protrude from this{Newline}
plain like the fangs of a great beast.
{MClose}
These sprawling flatlands are covered by low grasses{Newline}
and battered by fierce winds from the Rhana Strait.
{MClose}
An ancient forest surrounded on all sides by mountains.{Newline}
Said to have once been home to a race of extinct moogles.
{MClose}
The largest active volcano in Ivalice. Molten lava flows{Newline}
down its surface, while ash and smoke darken the sky.
{MClose}
Scorching in the daytime and freezing at night, it is{Newline}
no mystery why so few travel through this desert.
{MClose}
A barren plateau dotted with jagged boulders,{Newline}
but little flora of which to speak.
{MClose}
Countless people died here during the Fifty Years' War,{Newline}
changing this once fertile plain into a poisonous fen.
{MClose}
Two-century-old yugue trees still grow here, but even this{Newline}
primeval forest was not spared from the ravages of war. 
{MClose}
A sprawling forest covering the southern Lesalian{Newline}
region and inhabited by a variety of rare fauna.
{MClose}
The largest farm belt in the Lesalia region. Most of the{Newline}
crops harvested here are destined for the capital city.
{MClose}
A wild desert covering much of western Limberry.{Newline}
The tombs of ancient emperors are buried in the sand.
{MClose}
Few can help but be enchanted by the sight of Zeirchele{Newline}
Falls cascading down the stairlike Algost Mountains.
{MClose}
Rich marshland in western Limberry. The Dorvauldar{Newline}
River carries fertile soil from here to the plains.
{MClose}
The location where Balias, first of Saint Ajora's disciples,{Newline}
was put to death by the Holy Ydoran Empire.
{MClose}
Nearly 2,000 dohms in height, Mount Landria was once{Newline}
used by monks as a holy place of fasting and atonement.
{MClose}
The barren valley where Balias, the first of Saint Ajora's{Newline}
disciples, hid from the Holy Ydoran Empire's pursuers.
{MClose}
The Thealla Peaks reach 6,000 dohms in height. The {Newline}
water flowing down them is frigid even in midsummer.
{MClose}
Once a large body of water, this area is now nothing{Newline}
but a dried lake bed covered in white salt.
{MClose}
This peak is the oldest on the entire continent. The{Newline}
range from which it rises is a barren, rainless one.
{MClose}
{MClose}
{MClose}
{file 04}{section 18}
{MClose}
This fortress has withstood countless assaults{Newline}
by foreign invaders, but has never fallen.
{MClose}
The rear gate in Lesalia Castle's walls, leading outside{Newline}
the castle. Although unused, it is still well guarded.
{MClose}
A grand hall in the Alleah style—unusual for Ivalice.{Newline}
Its carpets were specially ordered from southern Lesalia.
{MClose}
Lined with rows of books, this room resembles a library{Newline}
more than an office. It is filled with rare imported goods.
{MClose}
This series of steep rooftops soars into the sky{Newline}
above Riovanes Castle.
{MClose}
Built to repel pirates who terrorized the northern seas,{Newline}
the walls of this castle are twice as thick as most.
{MClose}
Remnants of Romandan architecture remain in the interior{Newline}
of this building, giving it a charm rarely seen in Ivalice.
{MClose}
As befits the King of the Forge, Grand Duke{Newline}
Barrington has lined the walls with weapons made{Newline}
by master crafters.
{MClose}
This fortress has withstood countless assaults{Newline}
by foreign invaders, but has never fallen.
{MClose}
A great hall extending to the parlor. The floor{Newline}
here is uneven to help repel invading enemies. 
{MClose}
The chambers of Duke Larg, liege lord of Eagrose.{Newline}
The windows are in the shape of holy sigils.
{MClose}
A castle built as the seat of power for the Holy Ydoran{Newline}
Empire. Although old, its defenses function perfectly.
{MClose}
Decorated with blessed sigils and portraits of the cardinal,{Newline}
this resembles a cathedral more than a castle.
{MClose}
A chamber decorated with gold and jewels. There is not{Newline}
a single window; candles provide the only light.
{MClose}
The entrance to the ivory castle. The scars{Newline}
of war mar its otherwise pristine facade.
{MClose}
Like the exterior of the castle, the walls here are pure{Newline}
white, and the polished marble floors shine beautifully.
{MClose}
This underground graveyard was constructed in secret.{Newline}
Marquis Elmdore's servants have been interred here.
{MClose}
A large chamber constructed of white marble. A gigantic{Newline}
portrait of the marquis adorns one of the walls.
{MClose}
The entrance to the ivory castle. The scars{Newline}
of war mar its otherwise pristine facade.
{MClose}
Although some repairs have been made since the end of{Newline}
the Fifty Years' War, the scars of the conflict remain.
{MClose}
The chambers of Duke Goltanna, Liege Lord of Zeltennia{Newline}
Castle. A tapestry bearing his black lion seal hangs here.
{MClose}
Home to the Royal Akademy of Magick, which produced{Newline}
Elidibus, mage hero of the Fifty Years' War.
{MClose}
The graduates of this 700-year-old school include many{Newline}
of the country's most powerful political leaders.
{MClose}
EM (unused)
{MClose}
A fortress city with some ten centuries of history,{Newline}
protected by thick stone walls built to repel foreign{Newline}
invaders.
{MClose}
This sturdy stone warehouse stores a variety of old{Newline}
siege weapons such as catapults and arbalests.
{MClose}
Although rich in mineral resources, the Felmarian{Newline}
Highlands are constantly battered by snowstorms.
{MClose}
A coal mine that has been stripped clean, leaving it barren.{Newline}
Sealed mining tunnels may be seen on its slopes.
{MClose}
On the slopes, narrow tunnels leading underground are{Newline}
interspersed with tiny shacks the miners use for resting.
{MClose}
Here the slopes grow steeper and the path more narrow.{Newline}
Some of the mining tunnels appear still to be in use.
{MClose}
A city that developed as a hub for overland trade. It is{Newline}
a lively place frequented by all manner of merchants.
{MClose}
A suspicious area in a corner of Dorter.{Newline}
The scent of opium smoke hangs in the air.
{MClose}
EM (unused)
{MClose}
Dorter was the site of the worst conflicts to occur during{Newline}
the Fifty Years' War. Ruins dot the outskirts of town.
{MClose}
An elevated city built on a low mountain, this serves as{Newline}
the gateway to the territory of Lionel.
{MClose}
A small church on the outskirts of town. It has grown{Newline}
over the years, leading to a patchwork appearance.
{MClose}
These remnants of a wall that once surrounded Zaland{Newline}
remind visitors of the brutality of the Fifty Years' War.
{MClose}
A mining town that creates mechanical weapons using{Newline}
techniques passed down for generations.
{MClose}
Tunnels have been dug here by people hoping to unearth{Newline}
the ancient machines and flying ships interred below.
{MClose}
A mountain of waste produced by the nearby city.{Newline}
The poor live in tents pitched at its base.
{MClose}
EM (unused)
{MClose}
The only merchant port in Lionel, this city developed{Newline}
as a port of transit for trade on the Bugross Sea.
{MClose}
Many large merchant ships capable of sea voyages lasting{Newline}
two months or more are docked in this harbor.
{MClose}
Known as the birthplace of Saint Ajora, this city is also{Newline}
under the direct control of the Church of Glabados.
{MClose}
A Glabados church destroyed in the Fifty Years' War.{Newline}
Even a century later, the monastery is still in ruins.
{MClose}
The grave of Saint Ajora, founder of the Church of{Newline}
Glabados. Pilgrims have visited this holy site for centuries.
{MClose}
Although originally a center of trade with Ordallia, the{Newline}
city has withered since contact with Ordallia ceased.
{MClose}
A slum filled with those who lost their homes in the war,{Newline}
or lost their jobs when trade with Ordallia was halted.
{MClose}
Not used because the selection menu is not required.
{MClose}
The island headquarters of the Church of Glabados. Made{Newline}
of white marble, the building shines brilliantly in the sun.
{MClose}
The white walls are covered in gold ornamentation.{Newline}
Stained glass windows shaped like blessed sigils{Newline}
illuminate the rooms.
{MClose}
A sarcophagus in the center of the room is said to bear{Newline}
the funerary shroud that covered the body of Saint Ajora.
{MClose}
A hidden stairway at the bottom of the underground{Newline}
library. What lies at its end is unknown.
{MClose}
Mullonde, a legendary city said to have sunk to the{Newline}
bottom of the sea. The buildings have been leveled by{Newline}
fallen trees.
{MClose}
The wrecks of dozens of airships thought to have been{Newline}
caught up in the destruction of Mullonde rest here.
{MClose}
A monastery built more than 12 centuries ago. Some{Newline}
say that it houses a large underground library.
{MClose}
A library that contains countless historical records and{Newline}
scriptures. The air is musty and stale...
{MClose}
Among the texts collected over the last thousand years{Newline}
are many written in languages foreign to Ivalice.
{MClose}
Even the monks are forbidden to enter the monastery's{Newline}
third basement. Books are piled haphazardly everywhere.
{MClose}
Mixed in with the printed books are ancient scrolls and{Newline}
even stone tablets.
{MClose}
The floor seems to have been built to block off a deep hole{Newline}
below, and is emblazoned with strange magick symbols.
{MClose}
EM (unused)
{MClose}
Not used because the selection menu is not required.
{MClose}
A floodgate connecting the moat around Fort Besselat{Newline}
with the river. Opening it would drain the moat dry.
{MClose}
A large storehouse built with an extended siege in mind.{Newline}
Bags of grain are piled up inside the thick stone walls.
{MClose}
Sentries may always be found in the guard houses along the{Newline}
southern wall surrounding the impregnable Fort Besselat. 
{MClose}
The walls surrounding Fort Besselat stretch 7,000{Newline}
dohms and feature storehouses for grain and weapons.
{MClose}
A spartan chamber befitting a fortress. Most of the{Newline}
Black Lion's army is currently garrisoned here.
{MClose}
The doorway to the surface has been sealed shut,{Newline}
perhaps making escape impossible.
{MClose}
Not used because the selection menu is not required.
{MClose}
{MClose}
{MClose}
EM (unused)
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
EM (unused)
{MClose}
{MClose}
EM (unused)
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{file 04}{section 20}
{file 05}{section 20}
{file 08}{section 20}
{MClose}
Attack with equipped weapon, or{Newline}
bare fists if no weapon is equipped.
{MClose}
Take a defensive stance{Newline}
and end current turn.
{MClose}
Change equipment.
{MClose}
{MClose}
Squire job command. These are the most{Newline}
fundamental of all battle techniques.
{MClose}
Chemist job command. Enables the{Newline}
use of items to assist allies in need.
{MClose}
Knight job command. Enables the use of "Rend"{Newline}
skills that reduce attributes or destroy equipment.
{MClose}
Archer job command. Allows attacks to be carefully{Newline}
aimed in order to deal greater damage.
{MClose}
Monk job command. Enables the use of skills{Newline}
honed by perfecting the body and mind.
{MClose}
White mage job command. Enables the use{Newline}
of healing and support magicks in battle.
{MClose}
Black mage job command. Enables{Newline}
the use of attack magicks in battle.
{MClose}
Time mage job command. Enables the use of{Newline}
magicks that manipulate time and space.
{MClose}
Summoner job command. Calls forth espers{Newline}
from the highest realms of the spirit world.
{MClose}
Thief job command. Allows a unit to steal gil,{Newline}
items, and even nonmaterial things.
{MClose}
Orator job command. Manipulates{Newline}
enemies through skilled rhetoric.
{MClose}
Mystic job command. Manipulates the mystic{Newline}
weave of the universe to inflict harm on enemies.
{MClose}
Geomancer job command. Attacks with mystical{Newline}
powers drawn from the earth itself.
{MClose}
Dragoon job command. Jumps high into the{Newline}
air, then dives downward into the opponent.{Newline}
{Newline}
{Newline}
{Color 08}Landing Speed:{Color 00} Unit's Speed × 2{Newline}
The unit will spend a halfturn in the air.{Newline}
{Color 08}Damage:{Color 00} Unit's Power × Weapon Power{Newline}
Deals 50% more damage with a Polearm equipped.
{MClose}
Samurai job command. Unleashes the mystical{Newline}
powers contained within katana.
{MClose}
Ninja job command. Attack by throwing{Newline}
weapons from the party inventory.{Newline}
{Newline}
{Newline}
{Color 08}Range:{Color 00} Unit's Move{Newline}
{Color 08}Damage:{Color 00} Unit's Speed × Weapon Power
{MClose}
Arithmetician job command. Employs arithmetick{Newline}
formulas to pinpoint targets for magickal attacks.
{MClose}
Bard job command. Sing melodies in an exquisite{Newline}
voice to cause various mysterious effects.
{MClose}
Dancer job command. Perform mysterious{Newline}
dances to create unusual effects.
{MClose}
Mime job command. Imitate an ally's actions,{Newline}
limited to the abilities employed by normal units.
{MClose}
Cadet job command. These are an enhanced set{Newline}
of fundamental battle techniques.
{MClose}
Sellsword job command. These are an enhanced set{Newline}
of fundamental battle techniques.
{MClose}
Heretic job command. These are an enhanced set{Newline}
of fundamental battle techniques.
{MClose}
Cadet job command. These are an enhanced set{Newline}
of fundamental battle techniques.
{MClose}
Holy knight job command. Smite the foe{Newline}
with holy sword techniques.
{MClose}
Ark knight job command. Slash{Newline}
through the enemy's equipment.
{MClose}
Squire job command. These are the most{Newline}
fundamental of all battle techniques.
{MClose}
Fell knight job command. Entreat the powers of{Newline}
darkness to release energy through one's sword.
{MClose}
Holy knight job command.{Newline}
Smite the foe with holy sword techniques.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
White knight job command. Advanced sword{Newline}
skills punish the foe with sacred techniques.
{MClose}
Tietra's job command.{Newline}
Taught by her elder brother, this magick is hers alone.
{MClose}
Princess job command. Utilizes magick{Newline}
for recovery and protection.
{MClose}
Machinist job command. Strike specific areas{Newline}
of the target's body to cause status effects.
{MClose}
Machinist job command. Strike specific areas{Newline}
of the target's body to cause status effects.
{MClose}
Fell knight job command. Entreat the powers of{Newline}
darkness to release energy through one's sword.
{MClose}
Holy knight job command.{Newline}
Smite the foe with holy sword techniques.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
Ex-Soldier job command. Unmatched martial{Newline}
skills made possible by fury pushed to its limit.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
Celebrant job command. Unleashes spirit forces{Newline}
obtained through the darkest of contracts.
{MClose}
Dragonkin job command. Only usable by{Newline}
those with dragon's blood in their veins.
{MClose}
Holy Dragon job command. Annihilate{Newline}
foes with tremendous breath attacks.
{MClose}
Skyseer job command. Attacks with a power{Newline}
that does not rely upon faith.
{MClose}
Netherseer job command. Attacks with a power{Newline}
that improves with lower faith.
{MClose}
Astrologer job command. Halts the{Newline}
movement of the constellations.
{MClose}
White knight job command. Advanced sword{Newline}
skills punish the foe with sacred techniques.
{MClose}
Magick taught by her elder brother; it is hers alone.
{MClose}
Skyseer job command. Attacks with a power{Newline}
that does not rely upon faith.
{MClose}
Nightblade job command. Employs "Rend" skills{Newline}
to destroy equipment or lower attributes.
{MClose}
Dragoon job command. Jumps high into the{Newline}
air, then dives downward into the opponent.{Newline}
{Newline}
{Newline}
{Color 08}Speed:{Color 00} Unit's Speed × 2{Newline}
Charge time (CT) is dependent upon the{Newline}
unit's Speed, increasing at twice the normal{Newline}
rate while airborne.
{MClose}
Monk job command. Enables the use of skills{Newline}
honed by perfecting the body and mind.
{MClose}
Assassin job command. Employs{Newline}
the sinister art of execution.
{MClose}
Assassin job command. Employs{Newline}
the sinister art of execution.
{MClose}
Ninja job command. Attack by throwing weapons.
{MClose}
Ninja job command. Attack by throwing weapons.
{MClose}
White knight job command. Advanced sword{Newline}
skills smite the foe with sacred techniques.
{MClose}
Ark knight job command. Releases the{Newline}
spirit contained within one's blade.
{MClose}
Divine knight job command. Pierces{Newline}
through the enemy's equipment.
{MClose}
Sorcerer job command. Magicks scorch{Newline}
foes with the power of light.
{MClose}
Ark knight job command. Releases the{Newline}
spirit contained within one's blade.
{MClose}
Ark knight job command. The demonic{Newline}
act of supping living blood.
{MClose}
Divine knight job command. Pierces{Newline}
through the enemy's equipment.
{MClose}
Sorcerer job command. Magicks scorch{Newline}
foes with the power of light.
{MClose}
Divine knight job command. Pierces{Newline}
through the enemy's equipment.
{MClose}
Divine knight job command.{Newline}
Pierces through the enemy's equipment.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
Machinist job command. Strike specific areas{Newline}
of the target's body to cause status effects.
{MClose}
Templar job command.{Newline}
Brings a magick sword strike down upon the foe.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
Rune knight job command. Employs master{Newline}
sword skills to strike down enemies.
{MClose}
Sorcerer job command. Magicks scorch{Newline}
foes with the power of light.
{MClose}
Sorcerer job command. Magicks scorch{Newline}
foes with the power of light.
{MClose}
Nether shaman job command. Manipulates espers{Newline}
to dominate the mortal world.
{MClose}
Sword saint job command. Employs sword skills{Newline}
with master strokes, striking down enemies.{Newline}
{Color 08}Required: {Color 00}Sword, Knight Sword, Fell Sword, or Katana{Newline}
{Color 08}Innate: {Color 00}Can equip Swords.
{MClose}
Ark knight job command. Destroys{Newline}
other units' attributes.
{MClose}
Cleric job command. Channels light from{Newline}
the heavens into the mortal realm.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Lucavi job command. This special technique{Newline}
shatters the mind, causing status effects.
{MClose}
Gigas job command. Uses diabolical magicks{Newline}
to summon avatars.
{MClose}
{MClose}
{MClose}
Lucavi job command. This special technique{Newline}
shatters the mind, causing status effects.
{MClose}
Death Seraph job command. These ultimate{Newline}
incantations disperse powerful magick over a wide area.
{MClose}
{MClose}
{MClose}
Lucavi job command. This special technique{Newline}
shatters the mind, causing status effects.
{MClose}
Bringer of Order job command. Warps{Newline}
time and space to bring about catastrophe.
{MClose}
{MClose}
{MClose}
Lucavi job command. This special technique{Newline}
shatters the mind, causing status effects and{Newline}
inflicting psychological damage.
{MClose}
Job command of the Impure. Entwines its victim{Newline}
in repellent filth and gnaws away at its flesh.
{MClose}
{MClose}
{MClose}
Lucavi job command. This special technique{Newline}
shatters the mind, causing status effects and{Newline}
inflicting psychological damage.
{MClose}
Job command of the Wroth. Mighty magick{Newline}
beyond the comprehension of mere mortals.
{MClose}
{MClose}
{MClose}
High Seraph job command. Magick{Newline}
that unleashes absolute power.
{MClose}
High Seraph job command. A stream of chaos{Newline}
engulfs its victim, causing various status effects.
{MClose}
Arch Seraph Job command. Magick that{Newline}
consumes its victim with a wave of absolute{Newline}
power.
{MClose}
Arch Seraph job command. All those embraced{Newline}
by this magick are banished to the netherworld.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Knight job command. Enables "Rend" skills{Newline}
that destroy equipment or weaken attributes.
{MClose}
Archer job command. Heightens concentration{Newline}
to gather strength and unleash more powerful attacks.
{MClose}
Black mage job command. Employs attack{Newline}
magick in battle.
{MClose}
Time mage job command. Employs magick{Newline}
to manipulate time and space.
{MClose}
Mystic job command. Employs magick to{Newline}
manipulate the mystic weave of the universe.
{MClose}
Summoner job command. Calls forth espers{Newline}
from the highest realms of the spirit world.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Byblos job command. Magick with the{Newline}
power to control arcane energy.
{MClose}
Automaton job command. A series of work{Newline}
commands for performing heavy physical labor.
{MClose}
Reaver job command. Enables magick using{Newline}
malicious spirits to attack its victim.
{MClose}
Serpentarius job command. Mighty magick{Newline}
beyond the comprehension of mere mortals.
{MClose}
Archaeodaemon job command. Great magick{Newline}
steeped in the powers of darkness.
{MClose}
Ultima demon job command. Brings forth{Newline}
magickal powers from the dark realm.
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
All
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Dark knight job command. Entreat the powers of{Newline}
darkness to release energy through one's weapon.{Newline}
{Color 08}Required: {Color 00}A weapon equipped
{MClose}
Sky pirate job command. Uses special{Newline}
ammunition to cause a variety of effects.
{MClose}
Game hunter job command. A selection of{Newline}
tools and techniques for hunting monsters.
{MClose}
{file 20}{section 01}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +Speed, +Power
{MClose}
An expert in the use of items to recover HP or remove{Newline}
vexing status ailments.{Newline}
{Color 08}Innate: {Color 00}Throw Items{Newline}
{Color 08}Level Up Bonus: {Color 00}+MP, +Speed, +Magick
{MClose}
A brave and chivalrous warrior of unmatched skill.{Newline}
Uses swords and axes to unleash the Arts of War.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Squire level 2{Newline}
{MClose}
Equipped with a bow and arrow, this warrior provides{Newline}
valuable long-range attacks. May Aim for higher damage.{Newline}
{Color 08}Level Up Bonus: {Color 00}++Speed, +Power{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Squire level 2
{MClose}
A warrior devoted to hand-to-hand combat. Uses{Newline}
Martial Arts to enhance their deadly, unarmed strikes.{Newline}
{Color 08}Innate: {Color 00}Brawler{Newline}
{Color 08}Level Up Bonus: {Color 00}++HP, +Power{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Knight level 2{Newline}
{MClose}
A magick user who taps into the powers of the divine, using{Newline}
White Magicks to cast spells of recovery and protection.{Newline}
{Color 08}Innate: {Color 00}Arcane Defense{Newline}
{Color 08}Level Up Bonus: {Color 00}++MP, +Magick{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Chemist level 2
{MClose}
A magick user who channels elemental powers, using{Newline}
Black Magicks to cast powerful offensive spells.{Newline}
{Color 08}Innate: {Color 00}Arcane Strength{Newline}
{Color 08}Level Up Bonus: {Color 00}+MP, ++Magick{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Chemist level 2
{MClose}
A magick user who controls space and time using Time{Newline}
Magicks, playing with laws created by the gods themselves.{Newline}
{Color 08}Level Up Bonus: {Color 00}+MP, ++Magick{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Black Mage level 2
{MClose}
A magick user who can Summon the most powerful{Newline}
spirits: beings known as espers.{Newline}
{Color 08}Level Up Bonus: {Color 00}+++MP{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Time Mage level 2
{MClose}
A warrior whose nimble fingers allow him or her to Steal{Newline}
gil, items, and even nonmaterial things.{Newline}
{Color 08}Level Up Bonus: {Color 00}++Speed, +Power{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Archer level 2
{MClose}
An academic who participates in battle using Speechcraft.{Newline}
Words, rather than swords, are the orator's weapons.{Newline}
{Color 08}Level Up Bonus: {Color 00}+Speed, ++Magick{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Mystic level 2
{MClose}
A magick user who uses the Mystic Arts to bend the{Newline}
forces of the cosmos to his or her will.{Newline}
{Color 08}Level Up Bonus: {Color 00}+MP, ++Magick{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}White Mage level 2
{MClose}
A warrior who uses Geomancy to control powers{Newline}
lying dormant in the natural terrain.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +Power, +Magick{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Monk level 3
{MClose}
A master spearman who can make soaring Jump attacks,{Newline}
even in full armor.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power{Newline}
{Newline}
{Color 08}Prerequisite:{Newline}
{Color 00}Thief level 3
{MClose}
Following a warrior ethic from a foreign land, the samurai{Newline}
uses Iaido techniques to attack with his or her katana.{Newline}
{Color 08}Innate: {Color 00}Doublehand{Newline}
{Color 08}Level Up Bonus: {Color 00}++Power, +Magick{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Knight level 3{Newline}
{Color 00}Monk level 4{Newline}
{Color 00}Dragoon level 2
{MClose}
A warrior who wields two melee weapons. Can attack{Newline}
at range by Throwing weapons across the battlefield.{Newline}
{Color 08}Innate: {Color 00}Dual Wield{Newline}
{Color 08}Level Up Bonus: {Color 00}++Speed, +Power{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Archer level 3{Newline}
{Color 00}Thief level 4{Newline}
{Color 00}Geomancer level 2
{MClose}
An academic who analyzes the battlefield with{Newline}
Arithmetick formulas to pinpoint magickal attacks.{Newline}
{Color 08}Innate: {Color 00}Instant Cast{Newline}
{Color 08}Level Up Bonus: {Color 00}+++Magick{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}White Mage level 3{Tab 6E}Mystic level 3{Newline}
{Color 00}Black Mage level 3{Tab 6E}Time Mage level 3
{MClose}
A warrior who uses his voice as a weapon. Can sing{Newline}
Bardsongs to support his allies in battle.{Newline}
{Color 08}Level Up Bonus: {Color 00}+++Speed{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Summoner level 3{Newline}
{Color 00}Orator level 3
{MClose}
A warrior who dances across the battlefield, garbed in{Newline}
colorful raiments. Her Dances hinder enemies in battle.{Newline}
{Color 08}Level Up Bonus: {Color 00}+++Speed{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Geomancer level 3{Newline}
{Color 00}Dragoon level 3
{MClose}
A warrior who has abandoned his or her own identity,{Newline}
instead mimicking the actions of allies in battle.{Newline}
{Color 08}Level Up Bonus: {Color 00}+++HP{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Squire level 5{Tab 6E}Geomancer level 4{Newline}
Chemist level 5{Tab 6E}Orator level 4
{MClose}
This modified version of the squire job cannot equip axes,{Newline}
but can equip robes.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
A warrior who has forsaken heritage and home.{Newline}
His blade unsheathes for the highest bidder.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
An enemy of the Church, hunted for espousing{Newline}
heterodox ideas contrary to the Church's teachings.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
This modified version of the squire job cannot equip axes,{Newline}
but can equip robes.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
{MClose}
{MClose}
This job serves as the foundation for all others, forming{Newline}
the first step on the road to becoming a mighty warrior.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +Speed, +Power
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Daughter to the king and an heir in line for the throne.{Newline}
She is the epitome of elegance and grace.{Newline}
{Color 08}Level Up Bonus: {Color 00}++MP, +Magick
{MClose}
A peerless warrior who commands an entire knightly{Newline}
order. It is said that none can match his swordplay.{Newline}
{Color 08}Level Up Bonus: {Color 00}++HP, +Power
{MClose}
{MClose}
Human in appearance, but descended of dragons.{Newline}
The blood of the Holy Dragon flows in her veins.{Newline}
{Color 08}Innate: {Color 00}Dragon Tamer, Dual Wield{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +Power, +Magick
{MClose}
{MClose}
A fallen knight who has turned his back on the light of the{Newline}
gods. He leeches the souls of enemies with his Fell Sword.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power
{MClose}
{MClose}
{MClose}
{MClose}
A learned augur who uses Astrology to manipulate{Newline}
fate and sway the course of battle.
{MClose}
An engineer working to revive lost technologies, capable{Newline}
of firing guns highly accurately with the Aimed Shot ability.{Newline}
{Color 08}Innate: {Color 00}Safeguard{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
A fallen knight who has turned his back on the light of the{Newline}
gods. He leeches the souls of enemies with his Fell Sword.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power
{MClose}
{MClose}
An assassin able to bend the laws of nature by{Newline}
speaking the words of forbidden Sky Mantra.{Newline}
{Color 08}Level Up Bonus: {Color 00}+Speed, +Power, +Magick
{MClose}
An assassin able to corrupt the laws of nature by{Newline}
speaking the words of forbidden Nether Mantra.{Newline}
{Color 08}Level Up Bonus: {Color 00}+Speed, +Power, +Magick
{MClose}
{MClose}
{MClose}
{MClose}
Baptized in the divine light of the Church, the holy knight{Newline}
smites foes with powerful Holy Sword techniques.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power
{MClose}
A knight devout who defends the Church from heretics.{Newline}
Uses Spellblade techniques to strike down the enemy.{Newline}
{Color 08}Level Up Bonus: {Color 00}+MP, +Power, +Magick
{MClose}
{MClose}
A witch who has made a pact with the darkness,{Newline}
placing its powers in her thrall.
{MClose}
An engineer working to revive lost technologies, capable{Newline}
of firing guns highly accurately with the Aimed Shot ability.{Newline}
{Color 08}Innate: {Color 00}Safeguard{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Speed
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
An assassin able to bend the laws of nature by{Newline}
speaking the words of forbidden Sky Mantra.{Newline}
{Color 08}Level Up Bonus: {Color 00}+Speed, +Power, +Magick
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +Speed, +Power
{MClose}
{MClose}
A true believer in the divine power of the gods,{Newline}
using Holy Magicks to protect loved ones.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +MP, +Magick
{MClose}
{MClose}
{MClose}
A knight versed in both scripture and sword,{Newline}
sworn to the service of the gods.
{MClose}
A true believer in the divine power of the gods,{Newline}
using Holy Magicks to protect loved ones.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, +MP, +Magick
{MClose}
{MClose}
A mysterious otherworldly traveler capable of formidable{Newline}
Limit Breaks when his rage reaches a breaking point.{Newline}
{Color 08}Innate: {Color 00}Doublehand{Newline}
{Color 08}Level Up Bonus: {Color 00}++Power, +Magick
{MClose}
{MClose}
Baptized in the divine light of the Church, the holy knight{Newline}
smites foes with powerful Holy Sword techniques.{Newline}
{Color 08}Level Up Bonus: {Color 00}+HP, ++Power
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
This warrior exchanges life for power, using darkness{Newline}
to disintegrate all who stand before him.{Newline}
{Color 08}Level Up Bonus: {Color 00}+++Power{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Black Mage level 5{Newline}
Samurai level 5
{MClose}
Although able to equip all weapons, this warrior excels{Newline}
at none, and is far from being the most powerful.{Newline}
{Color 08}Innate: {Color 00}Parry, ReEquip, Safeguard, No EXP{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Squire level 5{Newline}
Chemist level 5
{MClose}
A pirate who sails the open sky, free from all laws and{Newline}
obligations. He never lets a mark escape.{Newline}
{Color 08}Innate: {Color 00}Safeguard{Newline}
{Color 08}Level Up Bonus: {Color 00}++Speed, +Power
{MClose}
A hunter who trails rare monsters, employing{Newline}
Huntcraft skills to overcome them.{Newline}
{Color 08}Innate: {Color 00}Poach, Beast Tamer{Newline}
{Color 08}Level Up Bonus: {Color 00}++Speed, +Power
{MClose}
A knight who has mastered all techniques and obtained the{Newline}
highest rank. Even stronger when using Onion equipment.{Newline}
{Color 08}Innate: {Color 00}Parry, ReEquip, Safeguard, No EXP{Newline}
{Newline}
{Color 08}Prerequisites:{Newline}
{Color 00}Squire level 5{Newline}
Chemist level 5
{MClose}
{file 06}{section 12}
{Color 08}The World Map{Color 00}{Newline}
{LS}To move to a location on the map, place the cursor{Newline}
over its corresponding marker and press the × button.{Newline}
{Newline}
- Red markers indicate new story objectives.{Newline}
- Green markers indicate field locations where additional{Newline}
   battles may occur.{Newline}
- Blue markers indicate cities and castles.{Newline}
{LS}When at a city or castle, place the cursor over its marker{Newline}
and press the × button to open a menu displaying the various{Newline}
establishments at that location.{Newline}
{Newline}
{LS}Pressing the △ button while on the world map opens the{Newline}
main menu, from which you can access your party roster,{Newline}
adjust options, or save the game.{Newline}
{Newline}
{LS}If you are unsure what a particular menu option is for,{Newline}
press the SELECT button to view more information about it.{Newline}
{Newline}
{Newline}
{LS}Additional tutorials can also be accessed from the main{Newline}
menu. These tutorials provide in-depth information on various{Newline}
aspects of the game. Consult them if you ever need help.{0xF566}{0xF60A}{0xF509}{0xF601}
{MClose}
{MClose}
{file 05}{section 12}
Soil{Newline}
Ordinary earth.{Newline}
{Color 08}Geomancy{Color 00}:Sinkhole
{MClose}
Sand{Newline}
Fine sand, dry to the touch.{Newline}
{Color 08}Geomancy{Color 00}: Sandstorm
{MClose}
Stalactite{Newline}
Nature's work, wrought over millenia.{Newline}
{Color 08}Geomancy{Color 00}: Sandstorm
{MClose}
Grassland{Newline}
Short grasses rise from the soil.{Newline}
{Color 08}Geomancy{Color 00}: Tanglevine
{MClose}
Underbrush{Newline}
A dense growth of thick grasses.{Newline}
{Color 08}Geomancy{Color 00}: Tanglevine
{MClose}
Snow{Newline}
A world of silvered wonder.{Newline}
{Color 08}Geomancy{Color 00}: Snowstorm
{MClose}
Stone Outcropping{Newline}
An exposed length of rough stone.{Newline}
{Color 08}Geomancy{Color 00}: Tremor
{MClose}
Gravel{Newline}
Countless stones cover the ground.{Newline}
{Color 08}Geomancy{Color 00}: Contortion
{MClose}
Wasteland{Newline}
Desolate, windswept earth.{Newline}
{Color 08}Geomancy{Color 00}: Sinkhole
{MClose}
Marsh{Newline}
A sodden bog.{Newline}
{Color 08}Geomancy{Color 00}: Quicksand
{MClose}
Swamp{Newline}
Still waters cover the ground.{Newline}
{Color 08}Geomancy{Color 00}: Quicksand
{MClose}
Poisonous Fen{Newline}
A stagnant pool of noisome water.{Newline}
{Color 08}Geomancy{Color 00}: Quicksand
{MClose}
Basalt{Newline}
Rock composed of cooled lava.{Newline}
{Color 08}Geomancy{Color 00}: Tremor
{MClose}
Ice{Newline}
Fast-frozen ice.{Newline}
{Color 08}Geomancy{Color 00}: Snowstorm
{MClose}
Canal{Newline}
A man-made channel of water. {Newline}
{Color 08}Geomancy{Color 00}: Torrent
{MClose}
River{Newline}
The water runs swift and clear.{Newline}
{Color 08}Geomancy{Color 00}: Torrent
{MClose}
Lake{Newline}
No waves mar the lake's still surface.{Newline}
{Color 08}Geomancy{Color 00}: Torrent
{MClose}
Ocean{Newline}
An expanse of boundless blue.{Newline}
{Color 08}Geomancy{Color 00}: Torrent
{MClose}
Lava{Newline}
An inferno of unrelenting heat.{Newline}
{Color 08}Geomancy{Color 00}: Magma Surge
{MClose}
Road{Newline}
A man-made thoroughfare. {Newline}
{Color 08}Geomancy{Color 00}:  Sinkhole
{MClose}
Wooden Floor{Newline}
A simple wooden floor.{Newline}
{Color 08}Geomancy{Color 00}: Will-o'-the-Wisp
{MClose}
Flagstone{Newline}
A floor of carefully shaped stones.{Newline}
{Color 08}Geomancy{Color 00}: Contortion
{MClose}
Roof{Newline}
At its steepest, a treacherous place.{Newline}
{Color 08}Geomancy{Color 00}: Wind Blast
{MClose}
Stone Wall{Newline}
A wall of square-cut stones.{Newline}
{Color 08}Geomancy{Color 00}: Contortion
{MClose}
Sky{Newline}
Vertiginous void.{Newline}
{Color 08}Geomancy{Color 00}: None
{MClose}
Darkness{Newline}
No ray of light penetrates the blackness. {Newline}
{Color 08}Geomancy{Color 00}: None
{MClose}
Salt Flat{Newline}
The bed of an ancient lake.{Newline}
{Color 08}Geomancy{Color 00}: Sandstorm
{MClose}
Book{Newline}
Knowledge untold rests within.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Barrier{Newline}
Prevents passage. {Newline}
{Color 08}Geomancy{Color 00}: None
{MClose}
Carpet{Newline}
A carpet woven of thick wool.{Newline}
{Color 08}Geomancy{Color 00}: Will-o'-the-Wisp
{MClose}
Tree{Newline}
A tree much like any other. {Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Coffer{Newline}
A sturdy container formed of joined planks.{Newline}
{Color 08}Geomancy{Color 00}: Will-o'wisp
{MClose}
Brick{Newline}
A building material surpassing stone in its hardness.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Chimney{Newline}
No smoke rises from the lifeless structure.{Newline}
{Color 08}Geomancy{Color 00}: Wind Blast
{MClose}
Earthen Wall{Newline}
A wall of earth and mortar more fragile than it appears. {Newline}
{Color 08}Geomancy{Color 00}: Contortion
{MClose}
Bridge{Newline}
A narrow path where advance and retreat are difficult.{Newline}
Potentially dangerous in battle.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Reeds{Newline}
The plants float gently on the water's face.{Newline}
{Color 08}Geomancy{Color 00}: None
{MClose}
Stairs{Newline}
Provides access to other floors.{Newline}
{Color 08}Geomancy{Color 00}: Will-o'-the-Wisp
{MClose}
Furnishings{Newline}
Ordinary trappings of a room.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Vines{Newline}
A living weave of infinite complexity.{Newline}
{Color 08}Geomancy{Color 00}: Tanglevine
{MClose}
Wooden Deck{Newline}
The boat's outermost deck.{Newline}
{Color 08}Geomancy{Color 00}: Will-o'-the-Wisp
{MClose}
Machinery{Newline}
Curious sounds rise from within.{Newline}
{Color 08}Geomancy{Color 00}: Magma Surge
{MClose}
Iron Plate{Newline}
This plate appears extremely thick.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Moss{Newline}
Glows with a fey light.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
Gravestone{Newline}
Silent memorial to the dead.{Newline}
{Color 08}Geomancy{Color 00}: Contortion
{MClose}
Waterfall{Newline}
A tremendous curtain of water.{Newline}
{Color 08}Geomancy{Color 00}: Torrent
{MClose}
Coffin{Newline}
The dead are best left undisturbed.{Newline}
{Color 08}Geomancy{Color 00}: Wind Slash
{MClose}
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{MClose}
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{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
{MClose}
Cross Section{Newline}
The cross section of a wall, pillar, or the like.{Newline}
{Color 08}Geomancy{Color 00}: None
{MClose}
{file 05}{section 21}
{MClose}
{MClose}
The unit has lost consciousness and cannot act.{Newline}
Remove with Phoenix Down, Raise, or Arise.
{MClose}
The unit is a living corpse. Healing effects{Newline}
deal damage instead. Remove with Holy Water.
{MClose}
The unit is readying an ability.{Newline}
Initiating another action will disrupt the effect.
{MClose}
{MClose}
The unit has assumed a defensive stance,{Newline}
enabling it to respond quickly to attacks.
{MClose}
The unit is reciting poetry or dancing.
{MClose}
The unit has been turned to stone and cannot move or act.{Newline}
Remove with Golden Needle, Remedy, or Esuna.
{MClose}
The unit has switched sides.{Newline}
The switch will become permanent at the end of the battle.
{MClose}
Darkness clouds the unit's sight, rendering it blind.{Newline}
Remove with Eye Drops, Remedy, or Esuna.
{MClose}
The unit cannot tell friend from foe, attacking{Newline}
indsicriminately. Remove with Remedy, Esuna, or {Newline}
by dealing damage.
{MClose}
The unit's voice is lost, preventing the casting of magicks.{Newline}
Remove with Echo Herbs, Remedy, or Esuna.
{MClose}
The unit wanders in search of blood, its flesh decaying.{Newline}
Remove with Holy Water. 
{MClose}
{MClose}
{MClose}
A film of oil coats the unit, increasing vulnerability to fire.{Newline}
Remove with Remedy.
{MClose}
The unit floats above the ground, and can move unhindered{Newline}
over water.
{MClose}
The unit enjoys the grace of the gods, and should it be{Newline}
KO'd, will rise again on its next Active Turn.
{MClose}
The unit can move without being detected.{Newline}
Initiating an action will remove the effect,{Newline}
as will the mystic's Harmony ability.
{MClose}
The unit's thirst for destruction has been unleashed,{Newline}
rendering it incapable of conscious thought.{Newline}
Remove with Esuna.
{MClose}
The unit's Bravery has fallen extremely low,{Newline}
turning it into a chicken.
{MClose}
The unit has been cursed and turned into a toad,{Newline}
limiting available actions and reducing strength.{Newline}
Remove with Maiden's Kiss, Remedy, Toad or Esuna.
{MClose}
The unit is severely wounded and near collapse.{Newline}
Remove by restoring HP.
{MClose}
Poison courses through the unit's body, steadily reducing{Newline}
its HP. Remove with Antidote, Remedy, or Esuna.
{MClose}
The unit enjoys the grace of the gods,{Newline}
steadily recovering HP.
{MClose}
The unit enjoys heightened resistance to melee attacks.
{MClose}
The unit enjoys heightened resistance to magick attacks. 
{MClose}
The unit's actions are hastened, increasing its Speed.
{MClose}
The unit's actions are slowed, reducing its Speed.
{MClose}
The unit is frozen in time and will miss its Active Turn.{Newline}
Remove with Choco Esuna.
{MClose}
The unit is in a fully defensive stance.
{MClose}
The unit is preternaturally devout, raising its Faith.{Newline}
Can be cancelled by the Mystic's Harmony ability.
{MClose}
The unit no longer believes in the gods,{Newline}
dramatically reducing Faith.
{MClose}
The unit is spellbound and has joined the enemy ranks.{Newline}
Damage inflicted will disrupt the effect.
{MClose}
The unit has fallen into a deep sleep and will miss its{Newline}
Active Turn. Remove with Remedy, Esuna or by{Newline}
dealing damage.
{MClose}
The unit is unable to move, though it can still act.{Newline}
Remove with Esuna.
{MClose}
The unit is unable to act, though it can still move.{Newline}
Remove with Esuna.
{MClose}
The unit is enveloped in a reflective barrier{Newline}
that bounces magicks back at the caster.
{MClose}
The hour of the unit's death draws near.{Newline}
When the count reaches 0, the unit is KO'd.
{MClose}
{file 04}{section 02}
{file 05}{section 02}
{file 08}{section 12}
This is the unit's roster number. Up to 25 units{Newline}
may join your party. If you dismiss a unit, that unit's{Newline}
number becomes available again. The next unit to{Newline}
join will then take on that number.
{MClose}
{Color 08}Level (Lv.){Newline}
{Color 00}Indicates the unit's level, which increases{Newline}
by 1 for every 100 experience points earned.
{MClose}
{Color 08}Hit Points (HP){Color 00}{Newline}
A measure of the unit's life. When a unit's{Newline}
HP is reduced to zero, he or she is KO'd.
{MClose}
{Color 08}Magick Points (MP){Newline}
{Color 00}These points are used to cast magicks.{Newline}
If a unit's MP is reduced to zero, it will{Newline}
not be able to use any more magicks.
{MClose}
{Color 08}Charge Time (CT){Newline}
{Color 00}Indicates the amount of time a unit must wait{Newline}
between turns. The unit cannot take a turn until{Newline}
its CT reaches 100.
{MClose}
{Color 08}Turn Order{Newline}
{Color 00}Indicates a unit's turn order. The right number shows{Newline}
how many units are on the field, and the left number{Newline}
shows the selected unit's position in the turn list.
{MClose}
{Color 08}Experience Points (EXP.){Newline}
{Color 00}A numerical representation of the unit's experience in{Newline}
battle. A unit's level increases by 1 for every 100{Newline}
experience points earned.
{MClose}
The unit's name.
{MClose}
{Color 08}Bravery{Newline}
{Color 00}This number indicates how brave the unit is. The {Newline}
higher the number, the more valorous the unit is.
{MClose}
{Color 08}Faith{Newline}
{Color 00}Faith represents a unit's belief in magick and spiritual{Newline}
phenomena. A higher number indicates deeper faith.
{MClose}
{MClose}
{Color 08}Move{Newline}
{Color 00}A combination of the unit's base movement range{Newline}
and any job, equipment, or ability bonuses. The{Newline}
higher the number, the farther the unit can move.
{MClose}
{Color 08}Jump{Newline}
{Color 00}A combination of the unit's base jumping{Newline}
ability and any job, equipment, or ability{Newline}
bonuses.{Newline}
This attribute governs how many tiles the{Newline}
unit can jump horizontally, as well as how{Newline}
far up or down a slope the unit can jump.
{MClose}
{MClose}
{MClose}
{MClose}
{Color 08}Speed{Newline}
{Color 00}A combination of the unit's inherent speed and any{Newline}
job, equipment, or ability bonuses. A higher number{Newline}
means the unit's turn will come more quickly.
{MClose}
{Color 08}Attack Power (ATK){Newline}
{Color 00}Sums of the unit's base attributes and any job, ability,{Newline}
or equipment bonuses. The top number is for physical{Newline}
attacks and the bottom number is for magick attacks.
{MClose}
{Color 08}Weapon Attack and Parry rates (Weapon Power){Newline}
{Color 00}The left number is the equipped weapon's attack power,{Newline}
and the right number indicates its chance of evasion.{Newline}
{Newline}
The top and bottom numbers represent the right and{Newline}
left hands, respectively. Weapon Evasion applies only{Newline}
to physical attacks from the front.
{MClose}
{MClose}
{Color 08}Character Evasion (C-EV){Newline}
{Color 00}A sum of the unit's base evasion rate and any job,{Newline}
equipment, or ability bonuses. The top and bottom values{Newline}
represent physical and magick attacks, respectively.{Newline}
Character Evasion applies only to physical attacks from{Newline}
the front and magick attacks from any direction.
{MClose}
{Color 08}Shield Evasion (S-EV){Newline}
{Color 00}The chance a unit will block an attack with the{Newline}
equipped shield. The top and bottom numbers are{Newline}
for physical and magick attacks, respectively.{Newline}
Shield Evasion applies to physical attacks from the front{Newline}
or sides and magick attacks from any direction.
{MClose}
{Color 08}Accessory Evasion (A-EV){Newline}
{Color 00}The chance the equipped accessory will allow the unit{Newline}
to evade an attack. The top and bottom numbers{Newline}
represent physical and magick attacks, respectively.{Newline}
Accessory Evasion applies to physical and magick attacks{Newline}
from any direction.
{MClose}
Indicates the tile's terrain effect bonus, which is applied{Newline}
to any physical effects occurring on that tile.
{MClose}
Indicates the tile's terrain effect bonus, which is applied{Newline}
to any magickal effects occurring on that tile.
{MClose}
An estimate of the total amount of damage{Newline}
or recovery the selected action will cause.
{MClose}
The chance of hitting a target with{Newline}
the selected action.
{MClose}
The guardian constellation of Aries.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈♉♊{Color 08}♋{Color 00}♌{Color 04}♍{Color 08}♎{Color 04}♏{Color 00}♐{Color 08}♑{Color 04}♒♓{Newline}
{Color 00}{Tab 34}×{Tab 3C}○{LS}{Tab 52}!{Tab 5A}{LS}○{Tab 70}×{Newline}
Good Compatibility: {Tab 55}♌ Leo, ♐ Sagittarius{Newline}
Poor Compatibility: {Tab 55}♋ Cancer, ♑ Capricorn{Newline}
Best Compatibility: {Tab 55}♎ Libra, opposite gender{Newline}
Worst Compatibility: {Tab 55}♎ Libra, same gender
{MClose}
The guardian constellation of Taurus.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈♉♊♋{Color 08}♌{Color 00}♍{Color 04}♎{Color 08}♏{Color 04}♐{Color 00}♑{Color 08}♒{Color 04}♓{Newline}
{Color 00}{Tab 3E}×{Tab 46}○{LS}{Tab 5C}!{Tab 64}{LS}○{Tab 7A}×{Newline}
Good Compatibility: {Tab 55}♍ Virgo, ♑ Capricorn{Newline}
Poor Compatibility: {Tab 55}♌ Leo, ♒ Aquarius{Newline}
Best Compatibility: {Tab 55}♏ Scorpio, opposite gender{Newline}
Worst Compatibility: {Tab 55}♏ Scorpio, same gender
{MClose}
The guardian constellation of Gemini.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈♉♊♋♌{Color 08}♍{Color 00}♎{Color 04}♏{Color 08}♐{Color 04}♑{Color 00}♒{Color 08}♓{Newline}
{Color 00}{Tab 48}×{Tab 50}○{Tab 66}!{Tab 6E}{LS}○{Tab 84}×{Newline}
Good Compatibility: {Tab 55}♎ Libra, ♒ Aquarius{Newline}
Poor Compatibility: {Tab 55}♍ Virgo, ♓ Pisces{Newline}
Best Compatibility: {Tab 55}♐ Sagittarius, opposite gender{Newline}
Worst Compatibility: {Tab 55}♐ Sagittarius, same gender
{MClose}
The guardian constellation of Cancer.{Newline}
Compatibility with other signs:{Newline}
{Color 08}{LS}{LS}♈{Color 04}♉♊♋♌♍{Color 08}♎{Color 00}♏{Color 04}♐{Color 08}♑{Color 04}♒{Color 00}♓{Newline}
{Color 00}{Tab 16}×{Tab 1E}{LS}{LS}{LS}{LS}{LS}{Tab 52}×{Tab 5A}○{LS}{Tab 70}!{Tab 78}{LS}○{Newline}
Good Compatibility: {Tab 55}♏ Scorpio, ♓ Pisces{Newline}
Poor Compatibility: {Tab 55}♈ Aries, ♎ Libra{Newline}
Best Compatibility: {Tab 55}♑ Capricorn, opposite gender{Newline}
Worst Compatibility: {Tab 55}♑ Capricorn, same gender
{MClose}
The guardian constellation of Leo.{Newline}
Compatibility with other signs:{Newline}
{LS}{LS}♈{Color 08}♉{Color 04}♊♋♌♍♎{Color 08}♏{Color 00}♐{Color 04}♑{Color 08}♒{Color 04}♓{Newline}
{Color 00}{LS}{LS}○{Tab 20}×{Tab 28}{LS}{LS}{LS}{LS}{LS}{Tab 5C}×{Tab 64}○{LS}{Tab 7A}!{Newline}
Good Compatibility: {Tab 55}♈ Aries, ♐ Sagittarius{Newline}
Poor Compatibility: {Tab 55}♉ Taurus, ♏ Scorpio{Newline}
Best Compatibility: {Tab 55}♒ Aquarius, opposite gender{Newline}
Worst Compatibility: {Tab 55}♒ Aquarius, same gender
{MClose}
The guardian constellation of Virgo.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈{Color 00}♉{Color 08}♊{Color 04}♋♌♍♎♏{Color 08}♐{Color 00}♑{Color 04}♒{Color 08}♓{Newline}
{Color 00}{LS}{LS}{LS}○{Tab 2A}×{Tab 32}{LS}{LS}{LS}{LS}{LS}{Tab 66}×{Tab 6E}○{LS}{Tab 84}!{Newline}
Good Compatibility: {Tab 55}♉ Taurus, ♑ Capricorn{Newline}
Poor Compatibility: {Tab 55}♊ Gemini, ♐ Sagittarius{Newline}
Best Compatibility: {Tab 55}♓ Pisces, opposite gender{Newline}
Worst Compatibility: {Tab 55}♓ Pisces, same gender
{MClose}
The guardian constellation of Libra.{Newline}
Compatibility with other signs:{Newline}
{Color 08}{LS}{LS}♈{Color 04}♉{Color 00}♊{Color 08}♋{Color 04}♌♍♎♏♐{Color 08}♑{Color 00}♒{Color 04}♓{Newline}
{Color 00}{Tab 16}!{Tab 1E}{LS}○{Tab 34}×{Tab 3C}{LS}{LS}{LS}{LS}{LS}{Tab 70}×{Tab 78}○{Newline}
Good Compatibility: {Tab 55}♊ Gemini, ♒ Aquarius{Newline}
Poor Compatibility: {Tab 55}♋ Cancer, ♑ Capricorn{Newline}
Best Compatibility: {Tab 55}♈ Aries, opposite gender{Newline}
Worst Compatibility: {Tab 55}♈ Aries, same gender
{MClose}
The guardian constellation of Scorpio.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈{Color 08}♉{Color 04}♊{Color 00}♋{Color 08}♌{Color 04}♍♎♏♐♑{Color 08}♒{Color 00}♓{Newline}
{Color 00}{Tab 20}!{Tab 28}{LS}○{Tab 3E}×{Tab 46}{LS}{LS}{LS}{LS}{LS}{Tab 7A}×{Tab 82}○{Newline}
Good Compatibility: {Tab 55}♋ Cancer, ♓ Pisces{Newline}
Poor Compatibility: {Tab 55}♌ Leo, ♒ Aquarius{Newline}
Best Compatibility: {Tab 55}♉ Taurus, opposite gender{Newline}
Worst Compatibility: {Tab 55}♉ Taurus, same gender
{MClose}
The guardian constellation of Sagittarius.{Newline}
Compatibility with other signs:{Newline}
{LS}{LS}♈{Color 04}♉{Color 08}♊{Color 04}♋{Color 00}♌{Color 08}♍{Color 04}♎♏♐♑♒{Color 08}♓{Newline}
{Color 00}{LS}{LS}○{LS}{Tab 2A}!{Tab 32}{LS}○{Tab 48}×{Tab 50}{LS}{LS}{LS}{LS}{LS}{Tab 84}×{Newline}
Good Compatibility: {Tab 55}♈ Aries, ♌ Leo{Newline}
Poor Compatibility: {Tab 55}♍ Virgo, ♓ Pisces{Newline}
Best Compatibility: {Tab 55}♊ Gemini, opposite gender{Newline}
Worst Compatibility: {Tab 55}♊ Gemini, same gender
{MClose}
The guardian constellation of Capricorn.{Newline}
Compatibility with other signs:{Newline}
{Color 08}{LS}{LS}♈{Color 00}♉{Color 04}♊{Color 08}♋{Color 04}♌{Color 00}♍{Color 08}♎{Color 04}♏♐♑♒♓{Newline}
{Color 00}{Tab 16}×{Tab 1E}○{LS}{Tab 34}!{Tab 3C}{LS}○{Tab 52}×{Newline}
Good Compatibility: {Tab 55}♉ Taurus, ♍ Virgo{Newline}
Poor Compatibility: {Tab 55}♈ Aries, ♎ Libra{Newline}
Best Compatibility: {Tab 55}♋ Cancer, opposite gender{Newline}
Worst Compatibility: {Tab 55}♋ Cancer, same gender
{MClose}
The guardian constellation of Aquarius.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈{Color 08}♉{Color 00}♊{Color 04}♋{Color 08}♌{Color 04}♍{Color 00}♎{Color 08}♏{Color 04}♐♑♒♓{Newline}
{Color 00}{Tab 20}×{Tab 28}○{LS}{Tab 3E}!{Tab 46}{LS}○{Tab 5C}×{Newline}
Good Compatibility: {Tab 55}♊ Gemini, ♎ Libra{Newline}
Poor Compatibility: {Tab 55}♉ Taurus, ♏ Scorpio{Newline}
Best Compatibility: {Tab 55}♌ Leo, opposite gender{Newline}
Worst Compatibility: {Tab 55}♌ Leo, same gender
{MClose}
The guardian constellation of Pisces.{Newline}
Compatibility with other signs:{Newline}
{Color 04}{LS}{LS}♈♉{Color 08}♊{Color 00}♋{Color 04}♌{Color 08}♍{Color 04}♎{Color 00}♏{Color 08}♐{Color 04}♑♒♓{Newline}
{Color 00}{Tab 2A}×{Tab 32}○{LS}{Tab 48}!{Tab 50}{LS}○{Tab 66}×{Newline}
Good Compatibility: {Tab 55}♋ Cancer, ♏ Scorpio{Newline}
Poor Compatibility: {Tab 55}♊ Gemini, ♐ Sagittarius{Newline}
Best Compatibility: {Tab 55}♍ Virgo, opposite gender{Newline}
Worst Compatibility: {Tab 55}♍ Virgo, same gender
{MClose}
The 13th sign of the zodiac. All but its{Newline}
name remains shrouded in mystery.
{MClose}
Add the selected unit to your party.
{MClose}
Do not add the selected unit to your party.
{MClose}
Display detailed information about the selected unit.
{MClose}
Dismiss the selected unit. The unit will be permanently{Newline}
removed from the party roster, but any equipped items{Newline}
will be returned to the party inventory.
{MClose}
Cancel dismissal of the selected unit.
{MClose}
Move the unit to a different tile on the battlefield.{Newline}
A unit's movement range depends on its Move and{Newline}
Jump attributes, as well as the type and elevation{Newline}
of the tiles.
{MClose}
Display action abilities such as attack and recovery skills{Newline}
on a submenu. Only one action may be performed per turn.
{MClose}
End the unit's turn. Using this command will reduce{Newline}
the amount of time until the unit's next turn.
{MClose}
View the unit's attributes, equipment, job progress,{Newline}
known abilities, and other status information.
{MClose}
Assign a simple battle strategy to the unit so that the{Newline}
unit will fight on its own. This command is also used{Newline}
for returning units using AI to manual control.
{MClose}
{file 01}{section 01}{section 02}{section 05}{section 06}{section 09}{section 12}{section 13}{section 14}{section 16}{section 20}{section 21}{section 22}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{file 02}{section 05}{section 06}{section 07}{section 08}{section 09}{section 10}{section 11}{section 12}{section 13}{section 14}{section 15}{section 16}{section 17}{section 18}{section 19}{section 20}{section 21}{section 22}{section 23}{section 24}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{file 03}{section 03}{section 04}{section 05}{section 06}{section 07}{section 08}{section 09}{section 10}{section 11}{section 12}{section 13}{section 14}{section 15}{section 16}{section 17}{section 18}{section 19}{section 20}{section 21}{section 22}{section 23}{section 24}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{file 04}{section 01}{section 06}{section 07}{section 08}{section 09}{section 10}{section 11}{section 12}{section 15}{section 19}{section 22}{section 23}{section 24}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{file 05}{section 01}{section 04}{section 05}{section 06}{section 07}{section 08}{section 09}{section 10}{section 11}{section 15}{section 17}{section 18}{section 19}{section 22}{section 23}{section 24}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{file 06}{section 01}{section 02}{section 03}{section 04}{section 05}{section 06}{section 14}{section 18}{section 20}
{file 07}{section 01}{section 02}{section 03}{section 04}{section 05}{section 06}{section 07}{section 08}{section 10}{section 11}{section 12}{section 13}{section 14}{section 15}{section 16}{section 17}{section 18}{section 19}{section 20}{section 21}{section 22}{section 23}{section 27}{section 28}{section 29}{section 30}{section 31}
{file 08}{section 01}{section 02}{section 03}{section 04}{section 05}{section 06}{section 07}{section 08}{section 09}{section 10}{section 11}{section 15}{section 17}{section 18}{section 19}{section 21}{section 22}{section 23}{section 24}{section 25}{section 26}{section 27}{section 28}{section 29}{section 30}{section 31}{section 32}
{pad(254,280)}
{zeroes(1,209823)}
